Hsif/Scripts/AttackManager.gd

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3.4 KiB
GDScript3
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2024-04-09 21:28:02 -04:00
extends Node
var hook
var spear
var net
var bait
var dynamite
var gold
var time = 0
# Called when the node enters the scene tree for the first time.
func _ready():
hook = preload("res://Scenes/Hook.tscn")
spear = preload("res://Scenes/Spear.tscn")
net = preload("res://Scenes/Net.tscn")
bait = preload("res://Scenes/Bait.tscn")
dynamite = preload("res://Scenes/Dynamite.tscn")
gold = preload("res://Scenes/GoldenBait.tscn")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
match time:
1*60: create(hook, 0, 5, 0)
3*60: create(hook, 0, 10, 1)
4*60: create(hook, 0, 20, 1)
4*60+30: create(hook, 400, 40, 0); create(hook, -400, 40, 0)
6*60: create(hook, 0, 20, 0); create(hook, 600, 60, 0); create(hook, -600, 60, 0)
7*60: create(hook,-900, 10, 0); create(hook,-700, 10, 0); create(hook,-400, 10, 0); create(hook,-100, 10, 0); create(hook,100, 10, 0); create(hook,400, 10, 0); create(hook,700, 10, 0); create(hook,900, 10, 0)
9*60: create(hook,-800, 20, 0); create(hook,-600, 20, 0); create(hook,-300, 20, 0); create(hook,0, 20, 0); create(hook,300, 20, 0); create(hook,600, 20, 0); create(hook,800, 20, 0)
15*60: create(spear,0, 50, 0)
17*60: create(spear, 0, 50 ,0)
18*60: create(spear,0, 50, 1)
19*60: create(spear,0, 50, 1)
19*60+30: create(spear,0, 50, 1)
19*60+30+15:create(spear,0, 50, 1)
20*60: create(spear,0, 50, 1)
20*60+15: create(spear,0, 50, 1)
20*60+30: create(spear,0, 50, 1)
21*60: create(hook,900, 60, 0); create(hook,700, 60, 0); create(hook,-900, 60, 0); create(hook,-700, 60, 0);
22*60: create(hook,0, 30, 1)
23*60: create(spear,0, 30, 1)
24*60: create(hook,0, 30, 1); create(hook, 400, 40, 0); create(hook, -400, 40, 0)
25*60: create(spear,-600, 40, 0); create(spear, 600, 40, 0); create(spear, 0, 30, 1)
27*60: create(spear,-800, 30, 0); create(hook,-600, 20, 0); create(spear,-300, 30, 0); create(hook,0, 20, 0); create(spear,300, 30, 0); create(hook,600, 20, 0); create(spear,800, 30, 0)
28*60+30+15: create(hook,-800, 20, 0); create(spear,-600, 30, 0); create(hook,-300, 20, 0); create(spear,0, 30, 0); create(hook,300, 20, 0); create(spear,600, 30, 0); create(hook,800, 20, 0)
32*60+30: create(bait,0, 5, 0)
35*60: create(net,-192, 60, 0)
36*60: create(net, 317, 60,0)
36*60+15: create(spear,0, 30, 0)
36*60+30: create(spear,200, 60, 0); create(spear,-200, 60, 0)
36*60+30+15: create(spear,300, 60, 0); create(spear,-300, 60, 0)
37*60: create(spear,400, 60, 0); create(spear,-400, 60, 0)
37*60+15: create(spear,500, 60, 0); create(spear,-500, 60, 0)
37*60+30: create(spear,600, 60, 0); create(spear,-600, 60, 0)
37*60+30+15: create(spear, 700, 60, 0); create(spear, -700, 60, 0)
38*60: create(spear, 800, 60, 0); create(spear, -800, 60, 0); create(dynamite, 0, 10, 0)
42*60:create(net,-192, 60, 0); create(spear, 900, 60, 0); create(spear, -900, 60, 0); create(bait,0, 10, 0)
44*60:create(net,317, 60, 0); create(hook, 0, 30, 0); create(hook, -100, 40, 0); create(hook, 100, 40, 0);
46*60: create(dynamite, -900, 30, 0); create(dynamite, 900, 30, 0)
48*60: create(dynamite,0, 30, 0); create(hook,800, 20, 0); create(hook,-800, 20, 0)
51*60: create(gold,0,5,0)
if Input.is_action_just_pressed("Debug"):
print("Guess what " + str(time) + " it is!")
time += 1
func create(scene, target, speed, ai):
var instance = scene.instantiate()
instance.target = target
instance.speed = speed
instance.ai = ai
add_child(instance)