initial commit
|
@ -0,0 +1,6 @@
|
||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bcfv6elb47fs5"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/AttackManager.gd" id="1_ikclc"]
|
||||||
|
|
||||||
|
[node name="AttackManager" type="Node"]
|
||||||
|
script = ExtResource("1_ikclc")
|
|
@ -0,0 +1,19 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://di50jra7frllw"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://csmi3bgfpeh3l" path="res://Sprites/Bait.png" id="1_7hcc5"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Bait.gd" id="1_we5hg"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_e3hpy"]
|
||||||
|
radius = 51.0392
|
||||||
|
|
||||||
|
[node name="Bait" type="Area2D"]
|
||||||
|
script = ExtResource("1_we5hg")
|
||||||
|
|
||||||
|
[node name="BaitSprite" type="Sprite2D" parent="."]
|
||||||
|
texture = ExtResource("1_7hcc5")
|
||||||
|
|
||||||
|
[node name="BaitCollision" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(-7, 0)
|
||||||
|
shape = SubResource("CircleShape2D_e3hpy")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
@ -0,0 +1,20 @@
|
||||||
|
[gd_scene load_steps=5 format=3 uid="uid://cx5mlw02qhhor"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bmemuk5vda3oe" path="res://Sprites/Death Screen.png" id="1_ptiub"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Death.gd" id="2_crek1"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cbxcll0dvejsp" path="res://Sprites/StartOver.png" id="3_mtk0t"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cvmauamus016g" path="res://Sprites/Quit.png" id="4_yg48p"]
|
||||||
|
|
||||||
|
[node name="Death" type="Sprite2D"]
|
||||||
|
process_mode = 2
|
||||||
|
z_index = 2
|
||||||
|
texture = ExtResource("1_ptiub")
|
||||||
|
script = ExtResource("2_crek1")
|
||||||
|
|
||||||
|
[node name="StartOver" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(2, -98)
|
||||||
|
texture = ExtResource("3_mtk0t")
|
||||||
|
|
||||||
|
[node name="Quit" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(199, 42)
|
||||||
|
texture = ExtResource("4_yg48p")
|
|
@ -0,0 +1,26 @@
|
||||||
|
[gd_scene load_steps=5 format=3 uid="uid://8yeiu67bl2i5"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Dynamite.gd" id="1_7s622"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cpcrj33uo4sx8" path="res://Sprites/Dynamite.png" id="1_fj38h"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b0syrkop0p3fn" path="res://Sprites/Explosion.png" id="2_admom"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_y8tdw"]
|
||||||
|
radius = 1124.0
|
||||||
|
|
||||||
|
[node name="Dynamite" type="Area2D"]
|
||||||
|
show_behind_parent = true
|
||||||
|
script = ExtResource("1_7s622")
|
||||||
|
|
||||||
|
[node name="Dynamite" type="Sprite2D" parent="."]
|
||||||
|
texture = ExtResource("1_fj38h")
|
||||||
|
|
||||||
|
[node name="Explosion" type="Sprite2D" parent="."]
|
||||||
|
visible = false
|
||||||
|
position = Vector2(23, -50)
|
||||||
|
texture = ExtResource("2_admom")
|
||||||
|
|
||||||
|
[node name="ExplosionCollision" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("CircleShape2D_y8tdw")
|
||||||
|
disabled = true
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
@ -0,0 +1,18 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://dw8v4oau5ahlu"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b0pqcncvub8ho" path="res://Sprites/GoldenBait.png" id="1_05atl"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/GoldenBait.gd" id="1_ptwu7"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_ckek7"]
|
||||||
|
radius = 58.0
|
||||||
|
|
||||||
|
[node name="GoldenBait" type="Area2D"]
|
||||||
|
script = ExtResource("1_ptwu7")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
texture = ExtResource("1_05atl")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("CircleShape2D_ckek7")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
@ -0,0 +1,28 @@
|
||||||
|
[gd_scene load_steps=5 format=3 uid="uid://b0jqcidlj5nqi"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Hook.gd" id="1_33yxr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c8omthvaa0tvf" path="res://Sprites/Hook.png" id="1_t4axo"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_77i7p"]
|
||||||
|
radius = 35.0571
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lov3l"]
|
||||||
|
size = Vector2(9, 56)
|
||||||
|
|
||||||
|
[node name="Hook" type="Area2D"]
|
||||||
|
show_behind_parent = true
|
||||||
|
script = ExtResource("1_33yxr")
|
||||||
|
|
||||||
|
[node name="HookSprite" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(0, -866)
|
||||||
|
texture = ExtResource("1_t4axo")
|
||||||
|
|
||||||
|
[node name="Hook Collision" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(-4, 35)
|
||||||
|
shape = SubResource("CircleShape2D_77i7p")
|
||||||
|
|
||||||
|
[node name="Hook Collision 2" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(28.5, 6)
|
||||||
|
shape = SubResource("RectangleShape2D_lov3l")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
@ -0,0 +1,6 @@
|
||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bou8qh1x4de1k"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b7yoj8tyi4eqe" path="res://Sprites/Life.png" id="1_5mtlq"]
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D"]
|
||||||
|
texture = ExtResource("1_5mtlq")
|
|
@ -0,0 +1,7 @@
|
||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bvoci5rf6go0y"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/LifeManager.gd" id="1_ycxff"]
|
||||||
|
|
||||||
|
[node name="LifeManager" type="Node2D"]
|
||||||
|
top_level = true
|
||||||
|
script = ExtResource("1_ycxff")
|
|
@ -0,0 +1,67 @@
|
||||||
|
[gd_scene load_steps=11 format=3 uid="uid://c1g2l10lobpv8"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cgg37qvciepi7" path="res://Sprites/Background.png" id="1_0e3so"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bcfv6elb47fs5" path="res://Scenes/AttackManager.tscn" id="1_1rhdq"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://1j1ta0o1o5r2" path="res://Sprites/Ocean.png" id="2_s3rym"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://p4nituv2rgo4" path="res://Scenes/Player.tscn" id="3_k8nfq"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bvoci5rf6go0y" path="res://Scenes/LifeManager.tscn" id="5_xfyvj"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cx5mlw02qhhor" path="res://Scenes/Death.tscn" id="6_fpbwn"]
|
||||||
|
|
||||||
|
[sub_resource type="SegmentShape2D" id="SegmentShape2D_ja5gl"]
|
||||||
|
a = Vector2(-956.909, 451.573)
|
||||||
|
b = Vector2(-956.909, -435.676)
|
||||||
|
|
||||||
|
[sub_resource type="SegmentShape2D" id="SegmentShape2D_7mhq1"]
|
||||||
|
a = Vector2(956.688, 447.599)
|
||||||
|
b = Vector2(-964.857, 447.599)
|
||||||
|
|
||||||
|
[sub_resource type="SegmentShape2D" id="SegmentShape2D_py2uc"]
|
||||||
|
a = Vector2(950.727, -428.721)
|
||||||
|
b = Vector2(950.727, 458.528)
|
||||||
|
|
||||||
|
[sub_resource type="SegmentShape2D" id="SegmentShape2D_vjpve"]
|
||||||
|
a = Vector2(964.637, -426.734)
|
||||||
|
b = Vector2(-977.774, -426.734)
|
||||||
|
|
||||||
|
[node name="Main" type="Node2D" groups=["Game"]]
|
||||||
|
process_mode = 1
|
||||||
|
|
||||||
|
[node name="Background" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(4.00002, -449)
|
||||||
|
scale = Vector2(1.01042, 0.235185)
|
||||||
|
texture = ExtResource("1_0e3so")
|
||||||
|
|
||||||
|
[node name="Lake" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(3.11107, 89.5)
|
||||||
|
scale = Vector2(1.00648, 1.00648)
|
||||||
|
texture = ExtResource("2_s3rym")
|
||||||
|
|
||||||
|
[node name="Boundries" type="StaticBody2D" parent="Lake"]
|
||||||
|
|
||||||
|
[node name="LeftBound" type="CollisionShape2D" parent="Lake/Boundries"]
|
||||||
|
shape = SubResource("SegmentShape2D_ja5gl")
|
||||||
|
debug_color = Color(0.635294, 0.52549, 0, 0.419608)
|
||||||
|
|
||||||
|
[node name="BottomBound" type="CollisionShape2D" parent="Lake/Boundries"]
|
||||||
|
shape = SubResource("SegmentShape2D_7mhq1")
|
||||||
|
|
||||||
|
[node name="RightBound" type="CollisionShape2D" parent="Lake/Boundries"]
|
||||||
|
shape = SubResource("SegmentShape2D_py2uc")
|
||||||
|
debug_color = Color(0.184314, 0.643137, 0, 0.419608)
|
||||||
|
|
||||||
|
[node name="TopBound" type="CollisionShape2D" parent="Lake/Boundries"]
|
||||||
|
shape = SubResource("SegmentShape2D_vjpve")
|
||||||
|
debug_color = Color(0.996078, 0, 0.192157, 0.419608)
|
||||||
|
|
||||||
|
[node name="Fish" parent="." instance=ExtResource("3_k8nfq")]
|
||||||
|
z_index = 1
|
||||||
|
position = Vector2(-77, 147)
|
||||||
|
|
||||||
|
[node name="AttackManager" parent="." instance=ExtResource("1_1rhdq")]
|
||||||
|
|
||||||
|
[node name="LifeManager" parent="." instance=ExtResource("5_xfyvj")]
|
||||||
|
position = Vector2(-908, -484)
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Death" parent="." instance=ExtResource("6_fpbwn")]
|
|
@ -0,0 +1,22 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://ctd2myvpff1y7"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://carqvc2760qg5" path="res://Sprites/Net.png" id="1_1g6s8"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Net.gd" id="1_w7m5o"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_x6qlj"]
|
||||||
|
size = Vector2(84.9533, 525.728)
|
||||||
|
|
||||||
|
[node name="Net" type="Area2D"]
|
||||||
|
script = ExtResource("1_w7m5o")
|
||||||
|
|
||||||
|
[node name="NetSprite" type="Sprite2D" parent="."]
|
||||||
|
show_behind_parent = true
|
||||||
|
position = Vector2(427, -318)
|
||||||
|
texture = ExtResource("1_1g6s8")
|
||||||
|
|
||||||
|
[node name="NetCollision" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(1.99997, 3.00003)
|
||||||
|
rotation = 0.785398
|
||||||
|
shape = SubResource("RectangleShape2D_x6qlj")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
@ -0,0 +1,20 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://p4nituv2rgo4"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bttcv86ilmg4q" path="res://Sprites/Fish.png" id="1_gmqiy"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_rth0u"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_5r6vi"]
|
||||||
|
radius = 42.0
|
||||||
|
height = 106.0
|
||||||
|
|
||||||
|
[node name="Fish" type="CharacterBody2D" groups=["Fish"]]
|
||||||
|
script = ExtResource("1_rth0u")
|
||||||
|
|
||||||
|
[node name="FishSprite" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(11, 0)
|
||||||
|
texture = ExtResource("1_gmqiy")
|
||||||
|
|
||||||
|
[node name="FishCollision" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(-18, 0)
|
||||||
|
rotation = 1.5708
|
||||||
|
shape = SubResource("CapsuleShape2D_5r6vi")
|
|
@ -0,0 +1,7 @@
|
||||||
|
[gd_scene load_steps=2 format=3 uid="uid://djkbqla5k42wl"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/SceneManager.gd" id="1_uj21u"]
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node" groups=["BigBoss"]]
|
||||||
|
process_mode = 3
|
||||||
|
script = ExtResource("1_uj21u")
|
|
@ -0,0 +1,17 @@
|
||||||
|
[gd_scene load_steps=3 format=3 uid="uid://whd0o674ot6u"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Spear.gd" id="1_82tvu"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://narrefbak446" path="res://Sprites/Spear.png" id="2_hafs4"]
|
||||||
|
|
||||||
|
[node name="Spear" type="Area2D"]
|
||||||
|
show_behind_parent = true
|
||||||
|
script = ExtResource("1_82tvu")
|
||||||
|
|
||||||
|
[node name="SpearSprite" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(-1, 53)
|
||||||
|
texture = ExtResource("2_hafs4")
|
||||||
|
|
||||||
|
[node name="SpearCollision" type="CollisionPolygon2D" parent="."]
|
||||||
|
polygon = PackedVector2Array(-34, 427, -3, 502, 29, 427)
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
|
@ -0,0 +1,21 @@
|
||||||
|
[gd_scene load_steps=5 format=3 uid="uid://bl07w8iywdpwi"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cl83u6qtbydit" path="res://Sprites/Title.png" id="1_da8ud"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cwjnfy0eum3sl" path="res://Sprites/Start.png" id="2_gn6bx"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Title.gd" id="2_md8r0"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cvmauamus016g" path="res://Sprites/Quit.png" id="3_a5nxc"]
|
||||||
|
|
||||||
|
[node name="Title" type="Sprite2D"]
|
||||||
|
process_mode = 3
|
||||||
|
texture = ExtResource("1_da8ud")
|
||||||
|
script = ExtResource("2_md8r0")
|
||||||
|
|
||||||
|
[node name="Start" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(848, -206)
|
||||||
|
texture = ExtResource("2_gn6bx")
|
||||||
|
|
||||||
|
[node name="Quit" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(756, -86)
|
||||||
|
texture = ExtResource("3_a5nxc")
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
|
@ -0,0 +1,10 @@
|
||||||
|
[gd_scene load_steps=3 format=3 uid="uid://b8nfs8p8wca2c"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cn2ivkgp5e7ox" path="res://Sprites/Win.png" id="1_11ccw"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/Win.gd" id="2_nhp6w"]
|
||||||
|
|
||||||
|
[node name="Win" type="Sprite2D"]
|
||||||
|
texture = ExtResource("1_11ccw")
|
||||||
|
script = ExtResource("2_nhp6w")
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
|
@ -0,0 +1,73 @@
|
||||||
|
extends Node
|
||||||
|
var hook
|
||||||
|
var spear
|
||||||
|
var net
|
||||||
|
var bait
|
||||||
|
var dynamite
|
||||||
|
var gold
|
||||||
|
var time = 0
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
hook = preload("res://Scenes/Hook.tscn")
|
||||||
|
spear = preload("res://Scenes/Spear.tscn")
|
||||||
|
net = preload("res://Scenes/Net.tscn")
|
||||||
|
bait = preload("res://Scenes/Bait.tscn")
|
||||||
|
dynamite = preload("res://Scenes/Dynamite.tscn")
|
||||||
|
gold = preload("res://Scenes/GoldenBait.tscn")
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
match time:
|
||||||
|
1*60: create(hook, 0, 5, 0)
|
||||||
|
3*60: create(hook, 0, 10, 1)
|
||||||
|
4*60: create(hook, 0, 20, 1)
|
||||||
|
4*60+30: create(hook, 400, 40, 0); create(hook, -400, 40, 0)
|
||||||
|
6*60: create(hook, 0, 20, 0); create(hook, 600, 60, 0); create(hook, -600, 60, 0)
|
||||||
|
7*60: create(hook,-900, 10, 0); create(hook,-700, 10, 0); create(hook,-400, 10, 0); create(hook,-100, 10, 0); create(hook,100, 10, 0); create(hook,400, 10, 0); create(hook,700, 10, 0); create(hook,900, 10, 0)
|
||||||
|
9*60: create(hook,-800, 20, 0); create(hook,-600, 20, 0); create(hook,-300, 20, 0); create(hook,0, 20, 0); create(hook,300, 20, 0); create(hook,600, 20, 0); create(hook,800, 20, 0)
|
||||||
|
15*60: create(spear,0, 50, 0)
|
||||||
|
17*60: create(spear, 0, 50 ,0)
|
||||||
|
18*60: create(spear,0, 50, 1)
|
||||||
|
19*60: create(spear,0, 50, 1)
|
||||||
|
19*60+30: create(spear,0, 50, 1)
|
||||||
|
19*60+30+15:create(spear,0, 50, 1)
|
||||||
|
20*60: create(spear,0, 50, 1)
|
||||||
|
20*60+15: create(spear,0, 50, 1)
|
||||||
|
20*60+30: create(spear,0, 50, 1)
|
||||||
|
21*60: create(hook,900, 60, 0); create(hook,700, 60, 0); create(hook,-900, 60, 0); create(hook,-700, 60, 0);
|
||||||
|
22*60: create(hook,0, 30, 1)
|
||||||
|
23*60: create(spear,0, 30, 1)
|
||||||
|
24*60: create(hook,0, 30, 1); create(hook, 400, 40, 0); create(hook, -400, 40, 0)
|
||||||
|
25*60: create(spear,-600, 40, 0); create(spear, 600, 40, 0); create(spear, 0, 30, 1)
|
||||||
|
27*60: create(spear,-800, 30, 0); create(hook,-600, 20, 0); create(spear,-300, 30, 0); create(hook,0, 20, 0); create(spear,300, 30, 0); create(hook,600, 20, 0); create(spear,800, 30, 0)
|
||||||
|
28*60+30+15: create(hook,-800, 20, 0); create(spear,-600, 30, 0); create(hook,-300, 20, 0); create(spear,0, 30, 0); create(hook,300, 20, 0); create(spear,600, 30, 0); create(hook,800, 20, 0)
|
||||||
|
32*60+30: create(bait,0, 5, 0)
|
||||||
|
35*60: create(net,-192, 60, 0)
|
||||||
|
36*60: create(net, 317, 60,0)
|
||||||
|
36*60+15: create(spear,0, 30, 0)
|
||||||
|
36*60+30: create(spear,200, 60, 0); create(spear,-200, 60, 0)
|
||||||
|
36*60+30+15: create(spear,300, 60, 0); create(spear,-300, 60, 0)
|
||||||
|
37*60: create(spear,400, 60, 0); create(spear,-400, 60, 0)
|
||||||
|
37*60+15: create(spear,500, 60, 0); create(spear,-500, 60, 0)
|
||||||
|
37*60+30: create(spear,600, 60, 0); create(spear,-600, 60, 0)
|
||||||
|
37*60+30+15: create(spear, 700, 60, 0); create(spear, -700, 60, 0)
|
||||||
|
38*60: create(spear, 800, 60, 0); create(spear, -800, 60, 0); create(dynamite, 0, 10, 0)
|
||||||
|
42*60:create(net,-192, 60, 0); create(spear, 900, 60, 0); create(spear, -900, 60, 0); create(bait,0, 10, 0)
|
||||||
|
44*60:create(net,317, 60, 0); create(hook, 0, 30, 0); create(hook, -100, 40, 0); create(hook, 100, 40, 0);
|
||||||
|
46*60: create(dynamite, -900, 30, 0); create(dynamite, 900, 30, 0)
|
||||||
|
48*60: create(dynamite,0, 30, 0); create(hook,800, 20, 0); create(hook,-800, 20, 0)
|
||||||
|
51*60: create(gold,0,5,0)
|
||||||
|
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("Debug"):
|
||||||
|
print("Guess what " + str(time) + " it is!")
|
||||||
|
|
||||||
|
time += 1
|
||||||
|
|
||||||
|
func create(scene, target, speed, ai):
|
||||||
|
var instance = scene.instantiate()
|
||||||
|
instance.target = target
|
||||||
|
instance.speed = speed
|
||||||
|
instance.ai = ai
|
||||||
|
add_child(instance)
|
|
@ -0,0 +1,44 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var fish = CharacterBody2D
|
||||||
|
@export
|
||||||
|
var target = 0
|
||||||
|
@export
|
||||||
|
var ai = 0
|
||||||
|
@export
|
||||||
|
var speed = 1
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
fish = get_tree().get_first_node_in_group("Fish") #fish
|
||||||
|
|
||||||
|
match ai:
|
||||||
|
#set position
|
||||||
|
0:
|
||||||
|
position = Vector2(target, -1087)
|
||||||
|
#fish position
|
||||||
|
1:
|
||||||
|
position = Vector2(fish.position.x,-1087)
|
||||||
|
#predict position
|
||||||
|
2: pass
|
||||||
|
if position.x > 907:
|
||||||
|
position.x = 907
|
||||||
|
if position.x < -907:
|
||||||
|
position.x = -907
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
goFish()
|
||||||
|
|
||||||
|
|
||||||
|
func goFish():
|
||||||
|
position.y = position.y + speed
|
||||||
|
|
||||||
|
if position.y > 1222:
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("Fish"):
|
||||||
|
fish.lives += 1
|
||||||
|
queue_free()
|
|
@ -0,0 +1,48 @@
|
||||||
|
extends Sprite2D
|
||||||
|
|
||||||
|
var child
|
||||||
|
var selected = 0
|
||||||
|
var bigBoss = Node
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
bigBoss = get_tree().get_first_node_in_group("BigBoss")
|
||||||
|
modulate.a = 0
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
if get_tree().paused == true:
|
||||||
|
if modulate.a < 1:
|
||||||
|
modulate.a += .016
|
||||||
|
if get_tree().paused == false:
|
||||||
|
modulate.a = 0
|
||||||
|
|
||||||
|
child = get_child(selected)
|
||||||
|
child.modulate.b = 0
|
||||||
|
child.modulate.g = 130
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("Down") || Input.is_action_just_pressed("Right"):
|
||||||
|
child.modulate.b = 255
|
||||||
|
child.modulate.g = 255
|
||||||
|
if get_child(selected+1) != $StartOver && get_child(selected+1) != $Quit:
|
||||||
|
selected = 0
|
||||||
|
else:
|
||||||
|
selected += 1
|
||||||
|
if Input.is_action_just_pressed("Up") || Input.is_action_just_pressed("Left"):
|
||||||
|
child.modulate.b = 255
|
||||||
|
child.modulate.g = 255
|
||||||
|
if get_child(selected-1) != $StartOver && get_child(selected-1) != $Quit:
|
||||||
|
selected = 1
|
||||||
|
else:
|
||||||
|
selected -= 1
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("Accept"):
|
||||||
|
if get_child(selected) == $StartOver:
|
||||||
|
bigBoss.scene = 1
|
||||||
|
bigBoss.switch = true
|
||||||
|
get_tree().paused = false
|
||||||
|
get_tree().paused = false
|
||||||
|
print(get_tree().paused)
|
||||||
|
if get_child(selected) == $Quit:
|
||||||
|
get_tree().quit()
|
|
@ -0,0 +1,66 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var fish = CharacterBody2D
|
||||||
|
var sprite = Sprite2D
|
||||||
|
var explosion = CollisionObject2D
|
||||||
|
var size = 0.0
|
||||||
|
@export
|
||||||
|
var target = 0
|
||||||
|
@export
|
||||||
|
var ai = 0
|
||||||
|
@export
|
||||||
|
var speed = 1
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
fish = get_tree().get_first_node_in_group("Fish") #fish
|
||||||
|
sprite = $Explosion
|
||||||
|
explosion = $ExplosionCollision
|
||||||
|
|
||||||
|
match ai:
|
||||||
|
#set position
|
||||||
|
0:
|
||||||
|
position = Vector2(target, -595)
|
||||||
|
#fish position
|
||||||
|
1:
|
||||||
|
position = Vector2(fish.position.x,-595)
|
||||||
|
#predict position
|
||||||
|
2: pass
|
||||||
|
if position.x > 858:
|
||||||
|
position.x = 858
|
||||||
|
if position.x < -858:
|
||||||
|
position.x = -858
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
goFish()
|
||||||
|
|
||||||
|
|
||||||
|
func goFish():
|
||||||
|
position.y = position.y + speed
|
||||||
|
|
||||||
|
if position.y > 794:
|
||||||
|
position.y = 794
|
||||||
|
explode()
|
||||||
|
|
||||||
|
func explode():
|
||||||
|
if(size < 1):
|
||||||
|
explosion.scale = Vector2(size, size)
|
||||||
|
sprite.modulate.a= sprite.modulate.a - .02
|
||||||
|
sprite.scale = Vector2(size, size)
|
||||||
|
if size >1:
|
||||||
|
sprite.modulate.a= sprite.modulate.a - .1
|
||||||
|
size += .032
|
||||||
|
sprite.visible = true
|
||||||
|
if size < 1:
|
||||||
|
explosion.set_deferred("disabled", false)
|
||||||
|
else:
|
||||||
|
explosion.set_deferred("disabled", true)
|
||||||
|
if size > 2:
|
||||||
|
size = 2
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("Fish"):
|
||||||
|
fish.hurt = true
|
|
@ -0,0 +1,37 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var bigBoss = Node
|
||||||
|
@export
|
||||||
|
var target = 0
|
||||||
|
@export
|
||||||
|
var ai = 0
|
||||||
|
@export
|
||||||
|
var speed = 1
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
bigBoss = get_tree().get_first_node_in_group("BigBoss")
|
||||||
|
|
||||||
|
match ai:
|
||||||
|
#set position
|
||||||
|
0:
|
||||||
|
position = Vector2(0, -1087)
|
||||||
|
#fish position
|
||||||
|
1:
|
||||||
|
position = Vector2(0,-1087)
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
goFish()
|
||||||
|
|
||||||
|
|
||||||
|
func goFish():
|
||||||
|
if position.y < 0:
|
||||||
|
position.y = position.y + speed
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("Fish"):
|
||||||
|
bigBoss.switch = true
|
||||||
|
bigBoss.scene = 2
|
||||||
|
queue_free()
|
|
@ -0,0 +1,50 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var fish = CharacterBody2D
|
||||||
|
var cast = false
|
||||||
|
@export
|
||||||
|
var target = 0
|
||||||
|
@export
|
||||||
|
var ai = 0
|
||||||
|
@export
|
||||||
|
var speed = 1
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
fish = get_tree().get_first_node_in_group("Fish") #fish
|
||||||
|
|
||||||
|
match ai:
|
||||||
|
#set position
|
||||||
|
0:
|
||||||
|
position = Vector2(target, -660)
|
||||||
|
#fish position
|
||||||
|
1:
|
||||||
|
position = Vector2(fish.position.x,-660)
|
||||||
|
#predict position
|
||||||
|
2: pass
|
||||||
|
if position.x > 907:
|
||||||
|
position.x = 907
|
||||||
|
if position.x < -907:
|
||||||
|
position.x = -907
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
goFish()
|
||||||
|
|
||||||
|
|
||||||
|
func goFish():
|
||||||
|
if cast == false:
|
||||||
|
position.y = position.y + speed
|
||||||
|
else:
|
||||||
|
position.y = position.y - speed
|
||||||
|
|
||||||
|
if position.y > 1222:
|
||||||
|
cast = true
|
||||||
|
|
||||||
|
if position.y < -660:
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("Fish"):
|
||||||
|
fish.hurt = true
|
|
@ -0,0 +1,29 @@
|
||||||
|
extends Node2D
|
||||||
|
|
||||||
|
var fish = CharacterBody2D
|
||||||
|
var life
|
||||||
|
var lifePositon = 0
|
||||||
|
var lives = 1
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
life = preload("res://Scenes/Life.tscn")
|
||||||
|
fish = get_tree().get_first_node_in_group("Fish") #fish
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
if fish == null:
|
||||||
|
fish = get_tree().get_first_node_in_group("Fish") #fish
|
||||||
|
lives = fish.lives
|
||||||
|
if get_child_count() < lives:
|
||||||
|
var instance = life.instantiate()
|
||||||
|
instance.position = Vector2(lifePositon, 0)
|
||||||
|
add_child(instance)
|
||||||
|
lifePositon += 108
|
||||||
|
if get_child_count() > lives && lives >= 0:
|
||||||
|
var child = get_child(lives)
|
||||||
|
child.queue_free()
|
||||||
|
lifePositon -= 108
|
||||||
|
if lives < 0:
|
||||||
|
get_tree().paused = true
|
|
@ -0,0 +1,42 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var fish = CharacterBody2D
|
||||||
|
@export
|
||||||
|
var target = 0
|
||||||
|
@export
|
||||||
|
var ai = 0
|
||||||
|
@export
|
||||||
|
var speed = 1
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
fish = get_tree().get_first_node_in_group("Fish") #fish
|
||||||
|
|
||||||
|
match ai:
|
||||||
|
#set position
|
||||||
|
0:
|
||||||
|
position = Vector2(-1857, target)
|
||||||
|
#fish position
|
||||||
|
1:
|
||||||
|
position = Vector2(-1857, fish.position.y)
|
||||||
|
#predict position
|
||||||
|
2: pass
|
||||||
|
if position.y > 317:
|
||||||
|
position.y = 317
|
||||||
|
if position.y < -192:
|
||||||
|
position.y = -192
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
goFish()
|
||||||
|
|
||||||
|
|
||||||
|
func goFish():
|
||||||
|
position.x = position.x + speed
|
||||||
|
|
||||||
|
if position.x > 1494:
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("Fish"):
|
||||||
|
fish.hurt = true
|
|
@ -0,0 +1,53 @@
|
||||||
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
var speed = 750
|
||||||
|
var sprite = Sprite2D
|
||||||
|
var hurtTimer = 0
|
||||||
|
var hurt = false
|
||||||
|
var lives = 3
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
sprite = $FishSprite
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
movement()
|
||||||
|
animation()
|
||||||
|
damage()
|
||||||
|
|
||||||
|
func movement():
|
||||||
|
var direction = Input.get_vector("Left","Right","Up","Down")
|
||||||
|
velocity = direction * speed
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
func animation():
|
||||||
|
if Input.is_action_just_pressed("Left"):
|
||||||
|
sprite.flip_h = false
|
||||||
|
sprite.position = Vector2(11, 0)
|
||||||
|
if Input.is_action_just_pressed("Right"):
|
||||||
|
sprite.flip_h = true
|
||||||
|
sprite.position = Vector2(-49, 0)
|
||||||
|
|
||||||
|
func damage():
|
||||||
|
if hurtTimer > 0 && hurtTimer % 2 == 0:
|
||||||
|
sprite.visible = false
|
||||||
|
if hurtTimer > 0 && hurtTimer % 2 == 1:
|
||||||
|
sprite.visible = true
|
||||||
|
|
||||||
|
if hurt == true && hurtTimer == 0:
|
||||||
|
var direction = Input.get_vector("Left","Right","Up","Down")
|
||||||
|
velocity = -direction * speed * 10
|
||||||
|
move_and_slide()
|
||||||
|
lives -= 1
|
||||||
|
hurt = false
|
||||||
|
hurtTimer = 60
|
||||||
|
else: if hurt == true && hurtTimer != 0:
|
||||||
|
var direction = Input.get_vector("Left","Right","Up","Down")
|
||||||
|
velocity = -direction * speed * 10
|
||||||
|
move_and_slide()
|
||||||
|
hurt = false
|
||||||
|
|
||||||
|
if hurtTimer != 0:
|
||||||
|
hurtTimer -= 1
|
|
@ -0,0 +1,36 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
var reset = false
|
||||||
|
var switch = false
|
||||||
|
var scene = 0
|
||||||
|
#0 is title, 1 is game
|
||||||
|
var title = Sprite2D
|
||||||
|
var game = Node2D
|
||||||
|
var win = Sprite2D
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
title = preload("res://Scenes/Title.tscn")
|
||||||
|
game = preload("res://Scenes/Main.tscn")
|
||||||
|
win = preload("res://Scenes/Win.tscn")
|
||||||
|
var instance = title.instantiate()
|
||||||
|
add_child(instance)
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
if switch == true:
|
||||||
|
get_child(0).queue_free()
|
||||||
|
match scene:
|
||||||
|
0:
|
||||||
|
var instance = title.instantiate()
|
||||||
|
add_child(instance)
|
||||||
|
1:
|
||||||
|
var instance = game.instantiate()
|
||||||
|
add_child(instance)
|
||||||
|
print("reload!")
|
||||||
|
reset = true
|
||||||
|
2:
|
||||||
|
var instance = win.instantiate()
|
||||||
|
add_child(instance)
|
||||||
|
switch = false
|
|
@ -0,0 +1,43 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
var fish = CharacterBody2D
|
||||||
|
@export
|
||||||
|
var target = 0
|
||||||
|
@export
|
||||||
|
var ai = 0
|
||||||
|
@export
|
||||||
|
var speed = 1
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
fish = get_tree().get_first_node_in_group("Fish") #fish
|
||||||
|
|
||||||
|
match ai:
|
||||||
|
#set position
|
||||||
|
0:
|
||||||
|
position = Vector2(target, -1087)
|
||||||
|
#fish position
|
||||||
|
1:
|
||||||
|
position = Vector2(fish.position.x,-1087)
|
||||||
|
#predict position
|
||||||
|
2: pass
|
||||||
|
if position.x > 907:
|
||||||
|
position.x = 907
|
||||||
|
if position.x < -907:
|
||||||
|
position.x = -907
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
goFish()
|
||||||
|
|
||||||
|
|
||||||
|
func goFish():
|
||||||
|
position.y = position.y + speed
|
||||||
|
|
||||||
|
if position.y > 1222:
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func _on_body_entered(body):
|
||||||
|
if body.is_in_group("Fish"):
|
||||||
|
fish.hurt = true
|
|
@ -0,0 +1,38 @@
|
||||||
|
extends Sprite2D
|
||||||
|
|
||||||
|
var child
|
||||||
|
var selected = 0
|
||||||
|
var bigBoss = Node
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
bigBoss = get_tree().get_first_node_in_group("BigBoss")
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _physics_process(delta):
|
||||||
|
child = get_child(selected)
|
||||||
|
child.modulate.b = 0
|
||||||
|
child.modulate.g = 130
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("Down") || Input.is_action_just_pressed("Right") :
|
||||||
|
child.modulate.b = 255
|
||||||
|
child.modulate.g = 255
|
||||||
|
if get_child(selected+1) != $Start && get_child(selected+1) != $Quit:
|
||||||
|
selected = 0
|
||||||
|
else:
|
||||||
|
selected += 1
|
||||||
|
if Input.is_action_just_pressed("Up") || Input.is_action_just_pressed("Left"):
|
||||||
|
child.modulate.b = 255
|
||||||
|
child.modulate.g = 255
|
||||||
|
if get_child(selected-1) != $Start && get_child(selected-1) != $Quit:
|
||||||
|
selected = 1
|
||||||
|
else:
|
||||||
|
selected -= 1
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("Accept"):
|
||||||
|
if get_child(selected) == $Start:
|
||||||
|
bigBoss.scene = 1
|
||||||
|
bigBoss.switch = true
|
||||||
|
if get_child(selected) == $Quit:
|
||||||
|
get_tree().quit()
|
|
@ -0,0 +1,6 @@
|
||||||
|
extends Sprite2D
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
if Input.is_action_just_pressed("Accept"):
|
||||||
|
get_tree().quit()
|
After Width: | Height: | Size: 393 KiB |
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cgg37qvciepi7"
|
||||||
|
path="res://.godot/imported/Background.png-35d93eb57723ae0fb58ad0b59abe54b6.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Background.png"
|
||||||
|
dest_files=["res://.godot/imported/Background.png-35d93eb57723ae0fb58ad0b59abe54b6.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
After Width: | Height: | Size: 1.1 KiB |
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://csmi3bgfpeh3l"
|
||||||
|
path="res://.godot/imported/Bait.png-eedd1311950e87cd143b604e52b397dd.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Bait.png"
|
||||||
|
dest_files=["res://.godot/imported/Bait.png-eedd1311950e87cd143b604e52b397dd.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
After Width: | Height: | Size: 126 KiB |
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bmemuk5vda3oe"
|
||||||
|
path="res://.godot/imported/Death Screen.png-15d24d7001e2f81ffb13007e3e2cd0d4.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Death Screen.png"
|
||||||
|
dest_files=["res://.godot/imported/Death Screen.png-15d24d7001e2f81ffb13007e3e2cd0d4.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
After Width: | Height: | Size: 1.4 KiB |
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cpcrj33uo4sx8"
|
||||||
|
path="res://.godot/imported/Dynamite.png-256d57645eff2c877f2d38cd9d773aeb.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Dynamite.png"
|
||||||
|
dest_files=["res://.godot/imported/Dynamite.png-256d57645eff2c877f2d38cd9d773aeb.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
After Width: | Height: | Size: 446 KiB |
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://b0syrkop0p3fn"
|
||||||
|
path="res://.godot/imported/Explosion.png-4cec69c6d6c03527ba22cbc120bf0a6e.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Explosion.png"
|
||||||
|
dest_files=["res://.godot/imported/Explosion.png-4cec69c6d6c03527ba22cbc120bf0a6e.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
After Width: | Height: | Size: 1.4 KiB |
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bttcv86ilmg4q"
|
||||||
|
path="res://.godot/imported/Fish.png-e950489b2cf738ee02cddebf5ebce624.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Sprites/Fish.png"
|
||||||
|
dest_files=["res://.godot/imported/Fish.png-e950489b2cf738ee02cddebf5ebce624.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
After Width: | Height: | Size: 1.3 KiB |
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://b0pqcncvub8ho"
|
||||||
|
path="res://.godot/imported/GoldenBait.png-fd78d39d28cdc14078a08978ce41b24d.ctex"
|
||||||
|
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||||||
|
exclude_filter=""
|
||||||
|
export_path="../../../Downloads/Games/Linux/Hsif/Hsif.zip"
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_wrapper=1
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/bptc=true
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
binary_format/architecture="x86_64"
|
||||||
|
ssh_remote_deploy/enabled=false
|
||||||
|
ssh_remote_deploy/host="user@host_ip"
|
||||||
|
ssh_remote_deploy/port="22"
|
||||||
|
ssh_remote_deploy/extra_args_ssh=""
|
||||||
|
ssh_remote_deploy/extra_args_scp=""
|
||||||
|
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||||
|
export DISPLAY=:0
|
||||||
|
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||||
|
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||||
|
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||||
|
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||||
|
rm -rf \"{temp_dir}\""
|
||||||
|
dotnet/include_scripts_content=false
|
||||||
|
dotnet/include_debug_symbols=true
|
||||||
|
dotnet/embed_build_outputs=false
|
||||||
|
|
||||||
|
[preset.1]
|
||||||
|
|
||||||
|
name="Windows Desktop"
|
||||||
|
platform="Windows Desktop"
|
||||||
|
runnable=true
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="../../../Downloads/Games/Windows/Hsif/Hsif.zip"
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
|
||||||
|
[preset.1.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_wrapper=1
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/bptc=true
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
binary_format/architecture="x86_64"
|
||||||
|
codesign/enable=false
|
||||||
|
codesign/timestamp=true
|
||||||
|
codesign/timestamp_server_url=""
|
||||||
|
codesign/digest_algorithm=1
|
||||||
|
codesign/description=""
|
||||||
|
codesign/custom_options=PackedStringArray()
|
||||||
|
application/modify_resources=true
|
||||||
|
application/icon="res://Sprites/Life.png"
|
||||||
|
application/console_wrapper_icon="res://Sprites/Life.png"
|
||||||
|
application/icon_interpolation=0
|
||||||
|
application/file_version=""
|
||||||
|
application/product_version=""
|
||||||
|
application/company_name=""
|
||||||
|
application/product_name=""
|
||||||
|
application/file_description=""
|
||||||
|
application/copyright=""
|
||||||
|
application/trademarks=""
|
||||||
|
application/export_angle=0
|
||||||
|
ssh_remote_deploy/enabled=false
|
||||||
|
ssh_remote_deploy/host="user@host_ip"
|
||||||
|
ssh_remote_deploy/port="22"
|
||||||
|
ssh_remote_deploy/extra_args_ssh=""
|
||||||
|
ssh_remote_deploy/extra_args_scp=""
|
||||||
|
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
|
||||||
|
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
|
||||||
|
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
|
||||||
|
$settings = New-ScheduledTaskSettingsSet
|
||||||
|
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
|
||||||
|
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
|
||||||
|
Start-ScheduledTask -TaskName godot_remote_debug
|
||||||
|
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
|
||||||
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
|
||||||
|
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
|
||||||
|
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
|
||||||
|
Remove-Item -Recurse -Force '{temp_dir}'"
|
||||||
|
dotnet/include_scripts_content=false
|
||||||
|
dotnet/include_debug_symbols=true
|
||||||
|
dotnet/embed_build_outputs=false
|
|
@ -0,0 +1 @@
|
||||||
|
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
After Width: | Height: | Size: 950 B |
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bmol4pbve6xjo"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
|
@ -0,0 +1,69 @@
|
||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="Hsif"
|
||||||
|
run/main_scene="res://Scenes/SceneManager.tscn"
|
||||||
|
config/features=PackedStringArray("4.2", "GL Compatibility")
|
||||||
|
boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
|
||||||
|
boot_splash/show_image=false
|
||||||
|
config/icon="res://Sprites/Life.png"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/viewport_width=1920
|
||||||
|
window/size/viewport_height=1080
|
||||||
|
window/size/borderless=true
|
||||||
|
window/stretch/mode="viewport"
|
||||||
|
window/vsync/vsync_mode=0
|
||||||
|
|
||||||
|
[dotnet]
|
||||||
|
|
||||||
|
project/assembly_name="Hsif"
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
Up={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
Down={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
Left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
Right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
Accept={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
Debug={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
textures/canvas_textures/default_texture_filter=0
|
||||||
|
renderer/rendering_method="gl_compatibility"
|
||||||
|
renderer/rendering_method.mobile="gl_compatibility"
|