extends Area2D var bigBoss = Node @export var target = 0 @export var ai = 0 @export var speed = 1 # Called when the node enters the scene tree for the first time. func _ready(): bigBoss = get_tree().get_first_node_in_group("BigBoss") match ai: #set position 0: position = Vector2(0, -1087) #fish position 1: position = Vector2(0,-1087) # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): goFish() func goFish(): if position.y < 0: position.y = position.y + speed func _on_body_entered(body): if body.is_in_group("Fish"): bigBoss.switch = true bigBoss.scene = 2 queue_free()