extends Area2D var fish = CharacterBody2D @export var target = 0 @export var ai = 0 @export var speed = 1 # Called when the node enters the scene tree for the first time. func _ready(): fish = get_tree().get_first_node_in_group("Fish") #fish match ai: #set position 0: position = Vector2(target, -1087) #fish position 1: position = Vector2(fish.position.x,-1087) #predict position 2: pass if position.x > 907: position.x = 907 if position.x < -907: position.x = -907 # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): goFish() func goFish(): position.y = position.y + speed if position.y > 1222: queue_free() func _on_body_entered(body): if body.is_in_group("Fish"): fish.hurt = true