45 lines
800 B
GDScript
45 lines
800 B
GDScript
extends Area2D
|
|
|
|
var fish = CharacterBody2D
|
|
@export
|
|
var target = 0
|
|
@export
|
|
var ai = 0
|
|
@export
|
|
var speed = 1
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
fish = get_tree().get_first_node_in_group("Fish") #fish
|
|
|
|
match ai:
|
|
#set position
|
|
0:
|
|
position = Vector2(target, -1087)
|
|
#fish position
|
|
1:
|
|
position = Vector2(fish.position.x,-1087)
|
|
#predict position
|
|
2: pass
|
|
if position.x > 907:
|
|
position.x = 907
|
|
if position.x < -907:
|
|
position.x = -907
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _physics_process(delta):
|
|
goFish()
|
|
|
|
|
|
func goFish():
|
|
position.y = position.y + speed
|
|
|
|
if position.y > 1222:
|
|
queue_free()
|
|
|
|
func _on_body_entered(body):
|
|
if body.is_in_group("Fish"):
|
|
fish.lives += 1
|
|
queue_free()
|