49 lines
1.3 KiB
GDScript
49 lines
1.3 KiB
GDScript
extends Sprite2D
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var child
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var selected = 0
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var bigBoss = Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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bigBoss = get_tree().get_first_node_in_group("BigBoss")
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modulate.a = 0
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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if get_tree().paused == true:
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if modulate.a < 1:
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modulate.a += .016
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if get_tree().paused == false:
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modulate.a = 0
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child = get_child(selected)
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child.modulate.b = 0
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child.modulate.g = 130
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if Input.is_action_just_pressed("Down") || Input.is_action_just_pressed("Right"):
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child.modulate.b = 255
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child.modulate.g = 255
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if get_child(selected+1) != $StartOver && get_child(selected+1) != $Quit:
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selected = 0
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else:
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selected += 1
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if Input.is_action_just_pressed("Up") || Input.is_action_just_pressed("Left"):
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child.modulate.b = 255
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child.modulate.g = 255
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if get_child(selected-1) != $StartOver && get_child(selected-1) != $Quit:
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selected = 1
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else:
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selected -= 1
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if Input.is_action_just_pressed("Accept"):
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if get_child(selected) == $StartOver:
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bigBoss.scene = 1
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bigBoss.switch = true
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get_tree().paused = false
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get_tree().paused = false
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print(get_tree().paused)
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if get_child(selected) == $Quit:
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get_tree().quit()
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