Hsif/Scripts/SceneManager.gd

37 lines
833 B
GDScript

extends Node
var reset = false
var switch = false
var scene = 0
#0 is title, 1 is game
var title = Sprite2D
var game = Node2D
var win = Sprite2D
# Called when the node enters the scene tree for the first time.
func _ready():
title = preload("res://Scenes/Title.tscn")
game = preload("res://Scenes/Main.tscn")
win = preload("res://Scenes/Win.tscn")
var instance = title.instantiate()
add_child(instance)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if switch == true:
get_child(0).queue_free()
match scene:
0:
var instance = title.instantiate()
add_child(instance)
1:
var instance = game.instantiate()
add_child(instance)
print("reload!")
reset = true
2:
var instance = win.instantiate()
add_child(instance)
switch = false