[gd_scene load_steps=7 format=3 uid="uid://dpvsvhuvstab6"] [ext_resource type="Texture2D" uid="uid://c2qwlucibqbu0" path="res://Tile Maps/OoB Walls.png" id="1_gq2hg"] [ext_resource type="Texture2D" uid="uid://xtmwg12nv46a" path="res://Tile Maps/OoB Floors.png" id="2_2mhui"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ynecb"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8j0vh"] texture = ExtResource("1_gq2hg") texture_region_size = Vector2i(20, 20) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:0/next_alternative_id = 4 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/1 = 1 1:0/1/flip_h = true 1:0/1/terrain_set = 0 1:0/1/terrain = 0 1:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/1/physics_layer_0/angular_velocity = 0.0 1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:0/1/terrains_peering_bit/bottom_side = 0 1:0/1/terrains_peering_bit/bottom_left_corner = 0 1:0/1/terrains_peering_bit/left_side = 0 1:0/2 = 2 1:0/2/flip_v = true 1:0/2/terrain_set = 0 1:0/2/terrain = 0 1:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/2/physics_layer_0/angular_velocity = 0.0 1:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:0/2/terrains_peering_bit/right_side = 0 1:0/2/terrains_peering_bit/top_side = 0 1:0/2/terrains_peering_bit/top_right_corner = 0 1:0/3 = 3 1:0/3/flip_h = true 1:0/3/flip_v = true 1:0/3/terrain_set = 0 1:0/3/terrain = 0 1:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/3/physics_layer_0/angular_velocity = 0.0 1:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:0/3/terrains_peering_bit/left_side = 0 1:0/3/terrains_peering_bit/top_left_corner = 0 1:0/3/terrains_peering_bit/top_side = 0 2:0/next_alternative_id = 5 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:0/0/terrains_peering_bit/right_side = 0 2:0/0/terrains_peering_bit/bottom_right_corner = 0 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 2:0/1 = 1 2:0/1/flip_v = true 2:0/1/terrain_set = 0 2:0/1/terrain = 0 2:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/1/physics_layer_0/angular_velocity = 0.0 2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:0/1/terrains_peering_bit/right_side = 0 2:0/1/terrains_peering_bit/left_side = 0 2:0/1/terrains_peering_bit/top_left_corner = 0 2:0/1/terrains_peering_bit/top_side = 0 2:0/1/terrains_peering_bit/top_right_corner = 0 2:0/2 = 2 2:0/2/transpose = true 2:0/2/terrain_set = 0 2:0/2/terrain = 0 2:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/2/physics_layer_0/angular_velocity = 0.0 2:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:0/2/terrains_peering_bit/right_side = 0 2:0/2/terrains_peering_bit/bottom_right_corner = 0 2:0/2/terrains_peering_bit/bottom_side = 0 2:0/2/terrains_peering_bit/top_side = 0 2:0/2/terrains_peering_bit/top_right_corner = 0 2:0/3 = 3 2:0/3/flip_h = true 2:0/3/transpose = true 2:0/3/terrain_set = 0 2:0/3/terrain = 0 2:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/3/physics_layer_0/angular_velocity = 0.0 2:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:0/3/terrains_peering_bit/bottom_side = 0 2:0/3/terrains_peering_bit/bottom_left_corner = 0 2:0/3/terrains_peering_bit/left_side = 0 2:0/3/terrains_peering_bit/top_left_corner = 0 2:0/3/terrains_peering_bit/top_side = 0 3:0/next_alternative_id = 3 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/terrain = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:0/0/terrains_peering_bit/right_side = 0 3:0/0/terrains_peering_bit/left_side = 0 3:0/1 = 1 3:0/1/transpose = true 3:0/1/terrain_set = 0 3:0/1/terrain = 0 3:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/1/physics_layer_0/angular_velocity = 0.0 3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:0/1/terrains_peering_bit/bottom_side = 0 3:0/1/terrains_peering_bit/top_side = 0 0:1/next_alternative_id = 4 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/bottom_left_corner = 0 0:1/0/terrains_peering_bit/left_side = 0 0:1/0/terrains_peering_bit/top_left_corner = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/1 = 1 0:1/1/flip_h = true 0:1/1/terrain_set = 0 0:1/1/terrain = 0 0:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/1/physics_layer_0/angular_velocity = 0.0 0:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:1/1/terrains_peering_bit/right_side = 0 0:1/1/terrains_peering_bit/bottom_right_corner = 0 0:1/1/terrains_peering_bit/bottom_side = 0 0:1/1/terrains_peering_bit/bottom_left_corner = 0 0:1/1/terrains_peering_bit/left_side = 0 0:1/1/terrains_peering_bit/top_side = 0 0:1/1/terrains_peering_bit/top_right_corner = 0 0:1/2 = 2 0:1/2/flip_v = true 0:1/2/terrain_set = 0 0:1/2/terrain = 0 0:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/2/physics_layer_0/angular_velocity = 0.0 0:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:1/2/terrains_peering_bit/right_side = 0 0:1/2/terrains_peering_bit/bottom_side = 0 0:1/2/terrains_peering_bit/bottom_left_corner = 0 0:1/2/terrains_peering_bit/left_side = 0 0:1/2/terrains_peering_bit/top_left_corner = 0 0:1/2/terrains_peering_bit/top_side = 0 0:1/2/terrains_peering_bit/top_right_corner = 0 0:1/3 = 3 0:1/3/flip_h = true 0:1/3/flip_v = true 0:1/3/terrain_set = 0 0:1/3/terrain = 0 0:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/3/physics_layer_0/angular_velocity = 0.0 0:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:1/3/terrains_peering_bit/right_side = 0 0:1/3/terrains_peering_bit/bottom_right_corner = 0 0:1/3/terrains_peering_bit/bottom_side = 0 0:1/3/terrains_peering_bit/left_side = 0 0:1/3/terrains_peering_bit/top_left_corner = 0 0:1/3/terrains_peering_bit/top_side = 0 0:1/3/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:1/0/terrains_peering_bit/right_side = 0 1:1/0/terrains_peering_bit/bottom_right_corner = 0 1:1/0/terrains_peering_bit/bottom_side = 0 1:1/0/terrains_peering_bit/bottom_left_corner = 0 1:1/0/terrains_peering_bit/left_side = 0 1:1/0/terrains_peering_bit/top_left_corner = 0 1:1/0/terrains_peering_bit/top_side = 0 1:1/0/terrains_peering_bit/top_right_corner = 0 2:1/next_alternative_id = 4 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/1 = 1 2:1/1/flip_v = true 2:1/1/terrain_set = 0 2:1/1/terrain = 0 2:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/1/physics_layer_0/angular_velocity = 0.0 2:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:1/1/terrains_peering_bit/top_side = 0 2:1/2 = 2 2:1/2/transpose = true 2:1/2/terrain_set = 0 2:1/2/terrain = 0 2:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/2/physics_layer_0/angular_velocity = 0.0 2:1/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:1/2/terrains_peering_bit/right_side = 0 2:1/3 = 3 2:1/3/flip_h = true 2:1/3/transpose = true 2:1/3/terrain_set = 0 2:1/3/terrain = 0 2:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/3/physics_layer_0/angular_velocity = 0.0 2:1/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:1/3/terrains_peering_bit/left_side = 0 3:1/next_alternative_id = 3 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/terrain = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:1/0/terrains_peering_bit/right_side = 0 3:1/0/terrains_peering_bit/bottom_right_corner = 0 3:1/0/terrains_peering_bit/bottom_side = 0 3:1/0/terrains_peering_bit/left_side = 0 3:1/0/terrains_peering_bit/top_left_corner = 0 3:1/0/terrains_peering_bit/top_side = 0 3:1/1 = 1 3:1/1/flip_h = true 3:1/1/terrain_set = 0 3:1/1/terrain = 0 3:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/1/physics_layer_0/angular_velocity = 0.0 3:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:1/1/terrains_peering_bit/right_side = 0 3:1/1/terrains_peering_bit/bottom_side = 0 3:1/1/terrains_peering_bit/bottom_left_corner = 0 3:1/1/terrains_peering_bit/left_side = 0 3:1/1/terrains_peering_bit/top_side = 0 3:1/1/terrains_peering_bit/top_right_corner = 0 0:2/next_alternative_id = 4 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/bottom_right_corner = 0 0:2/0/terrains_peering_bit/bottom_side = 0 0:2/0/terrains_peering_bit/bottom_left_corner = 0 0:2/0/terrains_peering_bit/left_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/1 = 1 0:2/1/flip_v = true 0:2/1/terrain_set = 0 0:2/1/terrain = 0 0:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/1/physics_layer_0/angular_velocity = 0.0 0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:2/1/terrains_peering_bit/right_side = 0 0:2/1/terrains_peering_bit/bottom_side = 0 0:2/1/terrains_peering_bit/left_side = 0 0:2/1/terrains_peering_bit/top_left_corner = 0 0:2/1/terrains_peering_bit/top_side = 0 0:2/1/terrains_peering_bit/top_right_corner = 0 0:2/2 = 2 0:2/2/transpose = true 0:2/2/terrain_set = 0 0:2/2/terrain = 0 0:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/2/physics_layer_0/angular_velocity = 0.0 0:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:2/2/terrains_peering_bit/right_side = 0 0:2/2/terrains_peering_bit/bottom_right_corner = 0 0:2/2/terrains_peering_bit/bottom_side = 0 0:2/2/terrains_peering_bit/left_side = 0 0:2/2/terrains_peering_bit/top_side = 0 0:2/2/terrains_peering_bit/top_right_corner = 0 0:2/3 = 3 0:2/3/flip_h = true 0:2/3/transpose = true 0:2/3/terrain_set = 0 0:2/3/terrain = 0 0:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/3/physics_layer_0/angular_velocity = 0.0 0:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:2/3/terrains_peering_bit/right_side = 0 0:2/3/terrains_peering_bit/bottom_side = 0 0:2/3/terrains_peering_bit/bottom_left_corner = 0 0:2/3/terrains_peering_bit/left_side = 0 0:2/3/terrains_peering_bit/top_left_corner = 0 0:2/3/terrains_peering_bit/top_side = 0 1:2/next_alternative_id = 4 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/bottom_right_corner = 0 1:2/0/terrains_peering_bit/bottom_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/1 = 1 1:2/1/flip_h = true 1:2/1/terrain_set = 0 1:2/1/terrain = 0 1:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/1/physics_layer_0/angular_velocity = 0.0 1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:2/1/terrains_peering_bit/right_side = 0 1:2/1/terrains_peering_bit/bottom_side = 0 1:2/1/terrains_peering_bit/bottom_left_corner = 0 1:2/1/terrains_peering_bit/left_side = 0 1:2/1/terrains_peering_bit/top_side = 0 1:2/2 = 2 1:2/2/flip_v = true 1:2/2/terrain_set = 0 1:2/2/terrain = 0 1:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/2/physics_layer_0/angular_velocity = 0.0 1:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:2/2/terrains_peering_bit/right_side = 0 1:2/2/terrains_peering_bit/bottom_side = 0 1:2/2/terrains_peering_bit/left_side = 0 1:2/2/terrains_peering_bit/top_side = 0 1:2/2/terrains_peering_bit/top_right_corner = 0 1:2/3 = 3 1:2/3/flip_h = true 1:2/3/flip_v = true 1:2/3/terrain_set = 0 1:2/3/terrain = 0 1:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/3/physics_layer_0/angular_velocity = 0.0 1:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:2/3/terrains_peering_bit/right_side = 0 1:2/3/terrains_peering_bit/bottom_side = 0 1:2/3/terrains_peering_bit/left_side = 0 1:2/3/terrains_peering_bit/top_left_corner = 0 1:2/3/terrains_peering_bit/top_side = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 2:2/0/terrains_peering_bit/right_side = 0 2:2/0/terrains_peering_bit/bottom_side = 0 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_side = 0 3:2/next_alternative_id = 8 3:2/0 = 0 3:2/0/terrain_set = 0 3:2/0/terrain = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:2/0/terrains_peering_bit/right_side = 0 3:2/0/terrains_peering_bit/bottom_side = 0 3:2/0/terrains_peering_bit/bottom_left_corner = 0 3:2/0/terrains_peering_bit/left_side = 0 3:2/1 = 1 3:2/1/flip_h = true 3:2/1/terrain_set = 0 3:2/1/terrain = 0 3:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/1/physics_layer_0/angular_velocity = 0.0 3:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:2/1/terrains_peering_bit/right_side = 0 3:2/1/terrains_peering_bit/bottom_right_corner = 0 3:2/1/terrains_peering_bit/bottom_side = 0 3:2/1/terrains_peering_bit/left_side = 0 3:2/2 = 2 3:2/2/flip_v = true 3:2/2/terrain_set = 0 3:2/2/terrain = 0 3:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/2/physics_layer_0/angular_velocity = 0.0 3:2/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:2/2/terrains_peering_bit/right_side = 0 3:2/2/terrains_peering_bit/left_side = 0 3:2/2/terrains_peering_bit/top_left_corner = 0 3:2/2/terrains_peering_bit/top_side = 0 3:2/3 = 3 3:2/3/flip_h = true 3:2/3/flip_v = true 3:2/3/terrain_set = 0 3:2/3/terrain = 0 3:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/3/physics_layer_0/angular_velocity = 0.0 3:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:2/3/terrains_peering_bit/right_side = 0 3:2/3/terrains_peering_bit/left_side = 0 3:2/3/terrains_peering_bit/top_side = 0 3:2/3/terrains_peering_bit/top_right_corner = 0 3:2/4 = 4 3:2/4/transpose = true 3:2/4/terrain_set = 0 3:2/4/terrain = 0 3:2/4/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/4/physics_layer_0/angular_velocity = 0.0 3:2/4/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:2/4/terrains_peering_bit/right_side = 0 3:2/4/terrains_peering_bit/bottom_side = 0 3:2/4/terrains_peering_bit/top_side = 0 3:2/4/terrains_peering_bit/top_right_corner = 0 3:2/5 = 5 3:2/5/flip_h = true 3:2/5/transpose = true 3:2/5/terrain_set = 0 3:2/5/terrain = 0 3:2/5/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/5/physics_layer_0/angular_velocity = 0.0 3:2/5/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:2/5/terrains_peering_bit/bottom_side = 0 3:2/5/terrains_peering_bit/left_side = 0 3:2/5/terrains_peering_bit/top_left_corner = 0 3:2/5/terrains_peering_bit/top_side = 0 3:2/6 = 6 3:2/6/flip_v = true 3:2/6/transpose = true 3:2/6/terrain_set = 0 3:2/6/terrain = 0 3:2/6/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/6/physics_layer_0/angular_velocity = 0.0 3:2/6/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:2/6/terrains_peering_bit/right_side = 0 3:2/6/terrains_peering_bit/bottom_right_corner = 0 3:2/6/terrains_peering_bit/bottom_side = 0 3:2/6/terrains_peering_bit/top_side = 0 3:2/7 = 7 3:2/7/flip_h = true 3:2/7/flip_v = true 3:2/7/transpose = true 3:2/7/terrain_set = 0 3:2/7/terrain = 0 3:2/7/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/7/physics_layer_0/angular_velocity = 0.0 3:2/7/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 3:2/7/terrains_peering_bit/bottom_side = 0 3:2/7/terrains_peering_bit/bottom_left_corner = 0 3:2/7/terrains_peering_bit/left_side = 0 3:2/7/terrains_peering_bit/top_side = 0 0:3/next_alternative_id = 4 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:3/0/terrains_peering_bit/right_side = 0 0:3/0/terrains_peering_bit/bottom_side = 0 0:3/1 = 1 0:3/1/flip_h = true 0:3/1/terrain_set = 0 0:3/1/terrain = 0 0:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/1/physics_layer_0/angular_velocity = 0.0 0:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:3/1/terrains_peering_bit/bottom_side = 0 0:3/1/terrains_peering_bit/left_side = 0 0:3/2 = 2 0:3/2/flip_v = true 0:3/2/terrain_set = 0 0:3/2/terrain = 0 0:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/2/physics_layer_0/angular_velocity = 0.0 0:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:3/2/terrains_peering_bit/right_side = 0 0:3/2/terrains_peering_bit/top_side = 0 0:3/3 = 3 0:3/3/flip_h = true 0:3/3/flip_v = true 0:3/3/terrain_set = 0 0:3/3/terrain = 0 0:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/3/physics_layer_0/angular_velocity = 0.0 0:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 0:3/3/terrains_peering_bit/left_side = 0 0:3/3/terrains_peering_bit/top_side = 0 1:3/next_alternative_id = 4 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:3/0/terrains_peering_bit/right_side = 0 1:3/0/terrains_peering_bit/bottom_side = 0 1:3/0/terrains_peering_bit/left_side = 0 1:3/1 = 1 1:3/1/flip_v = true 1:3/1/terrain_set = 0 1:3/1/terrain = 0 1:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/1/physics_layer_0/angular_velocity = 0.0 1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:3/1/terrains_peering_bit/right_side = 0 1:3/1/terrains_peering_bit/left_side = 0 1:3/1/terrains_peering_bit/top_side = 0 1:3/2 = 2 1:3/2/transpose = true 1:3/2/terrain_set = 0 1:3/2/terrain = 0 1:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/2/physics_layer_0/angular_velocity = 0.0 1:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:3/2/terrains_peering_bit/right_side = 0 1:3/2/terrains_peering_bit/bottom_side = 0 1:3/2/terrains_peering_bit/top_side = 0 1:3/3 = 3 1:3/3/flip_h = true 1:3/3/transpose = true 1:3/3/terrain_set = 0 1:3/3/terrain = 0 1:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/3/physics_layer_0/angular_velocity = 0.0 1:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) 1:3/3/terrains_peering_bit/bottom_side = 0 1:3/3/terrains_peering_bit/left_side = 0 1:3/3/terrains_peering_bit/top_side = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vssqg"] texture = ExtResource("2_2mhui") texture_region_size = Vector2i(20, 20) 0:0/next_alternative_id = 4 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/terrains_peering_bit/right_side = 1 0:0/0/terrains_peering_bit/bottom_right_corner = 1 0:0/0/terrains_peering_bit/bottom_side = 1 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/terrain_set = 0 0:0/1/terrain = 1 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/terrains_peering_bit/bottom_side = 1 0:0/1/terrains_peering_bit/bottom_left_corner = 1 0:0/1/terrains_peering_bit/left_side = 1 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/terrain_set = 0 0:0/2/terrain = 1 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/terrains_peering_bit/right_side = 1 0:0/2/terrains_peering_bit/top_side = 1 0:0/2/terrains_peering_bit/top_right_corner = 1 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/terrain_set = 0 0:0/3/terrain = 1 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/terrains_peering_bit/left_side = 1 0:0/3/terrains_peering_bit/top_left_corner = 1 0:0/3/terrains_peering_bit/top_side = 1 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 1 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/terrains_peering_bit/right_side = 1 0:1/0/terrains_peering_bit/bottom_right_corner = 1 0:1/0/terrains_peering_bit/bottom_side = 1 0:1/0/terrains_peering_bit/bottom_left_corner = 1 0:1/0/terrains_peering_bit/left_side = 1 0:1/0/terrains_peering_bit/top_left_corner = 1 0:1/0/terrains_peering_bit/top_side = 1 0:1/0/terrains_peering_bit/top_right_corner = 1 1:1/next_alternative_id = 4 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 1 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/terrains_peering_bit/right_side = 1 1:1/0/terrains_peering_bit/bottom_right_corner = 1 1:1/0/terrains_peering_bit/bottom_side = 1 1:1/0/terrains_peering_bit/bottom_left_corner = 1 1:1/0/terrains_peering_bit/left_side = 1 1:1/0/terrains_peering_bit/top_left_corner = 1 1:1/0/terrains_peering_bit/top_side = 1 1:1/1 = 1 1:1/1/flip_h = true 1:1/1/terrain_set = 0 1:1/1/terrain = 1 1:1/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/1/physics_layer_0/angular_velocity = 0.0 1:1/1/terrains_peering_bit/right_side = 1 1:1/1/terrains_peering_bit/bottom_right_corner = 1 1:1/1/terrains_peering_bit/bottom_side = 1 1:1/1/terrains_peering_bit/bottom_left_corner = 1 1:1/1/terrains_peering_bit/left_side = 1 1:1/1/terrains_peering_bit/top_side = 1 1:1/1/terrains_peering_bit/top_right_corner = 1 1:1/2 = 2 1:1/2/flip_v = true 1:1/2/terrain_set = 0 1:1/2/terrain = 1 1:1/2/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/2/physics_layer_0/angular_velocity = 0.0 1:1/2/terrains_peering_bit/right_side = 1 1:1/2/terrains_peering_bit/bottom_side = 1 1:1/2/terrains_peering_bit/bottom_left_corner = 1 1:1/2/terrains_peering_bit/left_side = 1 1:1/2/terrains_peering_bit/top_left_corner = 1 1:1/2/terrains_peering_bit/top_side = 1 1:1/2/terrains_peering_bit/top_right_corner = 1 1:1/3 = 3 1:1/3/flip_h = true 1:1/3/flip_v = true 1:1/3/terrain_set = 0 1:1/3/terrain = 1 1:1/3/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/3/physics_layer_0/angular_velocity = 0.0 1:1/3/terrains_peering_bit/right_side = 1 1:1/3/terrains_peering_bit/bottom_right_corner = 1 1:1/3/terrains_peering_bit/bottom_side = 1 1:1/3/terrains_peering_bit/left_side = 1 1:1/3/terrains_peering_bit/top_left_corner = 1 1:1/3/terrains_peering_bit/top_side = 1 1:1/3/terrains_peering_bit/top_right_corner = 1 0:2/next_alternative_id = 4 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 1 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/terrains_peering_bit/right_side = 1 0:2/0/terrains_peering_bit/bottom_right_corner = 1 0:2/0/terrains_peering_bit/bottom_side = 1 0:2/0/terrains_peering_bit/left_side = 1 0:2/0/terrains_peering_bit/top_side = 1 0:2/1 = 1 0:2/1/flip_h = true 0:2/1/terrain_set = 0 0:2/1/terrain = 1 0:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/1/physics_layer_0/angular_velocity = 0.0 0:2/1/terrains_peering_bit/right_side = 1 0:2/1/terrains_peering_bit/bottom_side = 1 0:2/1/terrains_peering_bit/bottom_left_corner = 1 0:2/1/terrains_peering_bit/left_side = 1 0:2/1/terrains_peering_bit/top_side = 1 0:2/2 = 2 0:2/2/flip_v = true 0:2/2/terrain_set = 0 0:2/2/terrain = 1 0:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/2/physics_layer_0/angular_velocity = 0.0 0:2/2/terrains_peering_bit/right_side = 1 0:2/2/terrains_peering_bit/bottom_side = 1 0:2/2/terrains_peering_bit/left_side = 1 0:2/2/terrains_peering_bit/top_side = 1 0:2/2/terrains_peering_bit/top_right_corner = 1 0:2/3 = 3 0:2/3/flip_h = true 0:2/3/flip_v = true 0:2/3/terrain_set = 0 0:2/3/terrain = 1 0:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/3/physics_layer_0/angular_velocity = 0.0 0:2/3/terrains_peering_bit/right_side = 1 0:2/3/terrains_peering_bit/bottom_side = 1 0:2/3/terrains_peering_bit/left_side = 1 0:2/3/terrains_peering_bit/top_left_corner = 1 0:2/3/terrains_peering_bit/top_side = 1 1:2/next_alternative_id = 4 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 1 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/terrains_peering_bit/right_side = 1 1:2/0/terrains_peering_bit/bottom_right_corner = 1 1:2/0/terrains_peering_bit/bottom_side = 1 1:2/0/terrains_peering_bit/bottom_left_corner = 1 1:2/0/terrains_peering_bit/left_side = 1 1:2/0/terrains_peering_bit/top_side = 1 1:2/1 = 1 1:2/1/flip_v = true 1:2/1/terrain_set = 0 1:2/1/terrain = 1 1:2/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/1/physics_layer_0/angular_velocity = 0.0 1:2/1/terrains_peering_bit/right_side = 1 1:2/1/terrains_peering_bit/bottom_side = 1 1:2/1/terrains_peering_bit/left_side = 1 1:2/1/terrains_peering_bit/top_left_corner = 1 1:2/1/terrains_peering_bit/top_side = 1 1:2/1/terrains_peering_bit/top_right_corner = 1 1:2/2 = 2 1:2/2/transpose = true 1:2/2/terrain_set = 0 1:2/2/terrain = 1 1:2/2/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/2/physics_layer_0/angular_velocity = 0.0 1:2/2/terrains_peering_bit/right_side = 1 1:2/2/terrains_peering_bit/bottom_right_corner = 1 1:2/2/terrains_peering_bit/bottom_side = 1 1:2/2/terrains_peering_bit/left_side = 1 1:2/2/terrains_peering_bit/top_side = 1 1:2/2/terrains_peering_bit/top_right_corner = 1 1:2/3 = 3 1:2/3/flip_h = true 1:2/3/transpose = true 1:2/3/terrain_set = 0 1:2/3/terrain = 1 1:2/3/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/3/physics_layer_0/angular_velocity = 0.0 1:2/3/terrains_peering_bit/right_side = 1 1:2/3/terrains_peering_bit/bottom_side = 1 1:2/3/terrains_peering_bit/bottom_left_corner = 1 1:2/3/terrains_peering_bit/left_side = 1 1:2/3/terrains_peering_bit/top_left_corner = 1 1:2/3/terrains_peering_bit/top_side = 1 0:3/next_alternative_id = 4 0:3/0 = 0 0:3/0/terrain_set = 0 0:3/0/terrain = 1 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/terrains_peering_bit/right_side = 1 0:3/0/terrains_peering_bit/bottom_side = 1 0:3/0/terrains_peering_bit/left_side = 1 0:3/1 = 1 0:3/1/flip_v = true 0:3/1/terrain_set = 0 0:3/1/terrain = 1 0:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/1/physics_layer_0/angular_velocity = 0.0 0:3/1/terrains_peering_bit/right_side = 1 0:3/1/terrains_peering_bit/left_side = 1 0:3/1/terrains_peering_bit/top_side = 1 0:3/2 = 2 0:3/2/transpose = true 0:3/2/terrain_set = 0 0:3/2/terrain = 1 0:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/2/physics_layer_0/angular_velocity = 0.0 0:3/2/terrains_peering_bit/right_side = 1 0:3/2/terrains_peering_bit/bottom_side = 1 0:3/2/terrains_peering_bit/top_side = 1 0:3/3 = 3 0:3/3/flip_h = true 0:3/3/transpose = true 0:3/3/terrain_set = 0 0:3/3/terrain = 1 0:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/3/physics_layer_0/angular_velocity = 0.0 0:3/3/terrains_peering_bit/bottom_side = 1 0:3/3/terrains_peering_bit/left_side = 1 0:3/3/terrains_peering_bit/top_side = 1 1:3/next_alternative_id = 4 1:3/0 = 0 1:3/0/terrain_set = 0 1:3/0/terrain = 1 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/terrains_peering_bit/right_side = 1 1:3/0/terrains_peering_bit/bottom_side = 1 1:3/1 = 1 1:3/1/flip_h = true 1:3/1/terrain_set = 0 1:3/1/terrain = 1 1:3/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/1/physics_layer_0/angular_velocity = 0.0 1:3/1/terrains_peering_bit/bottom_side = 1 1:3/1/terrains_peering_bit/left_side = 1 1:3/2 = 2 1:3/2/flip_v = true 1:3/2/terrain_set = 0 1:3/2/terrain = 1 1:3/2/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/2/physics_layer_0/angular_velocity = 0.0 1:3/2/terrains_peering_bit/right_side = 1 1:3/2/terrains_peering_bit/top_side = 1 1:3/3 = 3 1:3/3/flip_h = true 1:3/3/flip_v = true 1:3/3/terrain_set = 0 1:3/3/terrain = 1 1:3/3/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/3/physics_layer_0/angular_velocity = 0.0 1:3/3/terrains_peering_bit/left_side = 1 1:3/3/terrains_peering_bit/top_side = 1 0:4/next_alternative_id = 2 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 1 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/terrains_peering_bit/right_side = 1 0:4/0/terrains_peering_bit/left_side = 1 0:4/1 = 1 0:4/1/transpose = true 0:4/1/terrain_set = 0 0:4/1/terrain = 1 0:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/1/physics_layer_0/angular_velocity = 0.0 0:4/1/terrains_peering_bit/bottom_side = 1 0:4/1/terrains_peering_bit/top_side = 1 1:4/next_alternative_id = 4 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 1 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/terrains_peering_bit/right_side = 1 1:4/0/terrains_peering_bit/bottom_right_corner = 1 1:4/0/terrains_peering_bit/bottom_side = 1 1:4/0/terrains_peering_bit/bottom_left_corner = 1 1:4/0/terrains_peering_bit/left_side = 1 1:4/1 = 1 1:4/1/flip_v = true 1:4/1/terrain_set = 0 1:4/1/terrain = 1 1:4/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/1/physics_layer_0/angular_velocity = 0.0 1:4/1/terrains_peering_bit/right_side = 1 1:4/1/terrains_peering_bit/left_side = 1 1:4/1/terrains_peering_bit/top_left_corner = 1 1:4/1/terrains_peering_bit/top_side = 1 1:4/1/terrains_peering_bit/top_right_corner = 1 1:4/2 = 2 1:4/2/transpose = true 1:4/2/terrain_set = 0 1:4/2/terrain = 1 1:4/2/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/2/physics_layer_0/angular_velocity = 0.0 1:4/2/terrains_peering_bit/right_side = 1 1:4/2/terrains_peering_bit/bottom_right_corner = 1 1:4/2/terrains_peering_bit/bottom_side = 1 1:4/2/terrains_peering_bit/top_side = 1 1:4/2/terrains_peering_bit/top_right_corner = 1 1:4/3 = 3 1:4/3/flip_h = true 1:4/3/transpose = true 1:4/3/terrain_set = 0 1:4/3/terrain = 1 1:4/3/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/3/physics_layer_0/angular_velocity = 0.0 1:4/3/terrains_peering_bit/bottom_side = 1 1:4/3/terrains_peering_bit/bottom_left_corner = 1 1:4/3/terrains_peering_bit/left_side = 1 1:4/3/terrains_peering_bit/top_left_corner = 1 1:4/3/terrains_peering_bit/top_side = 1 0:5/next_alternative_id = 2 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/terrain = 1 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/terrains_peering_bit/right_side = 1 0:5/0/terrains_peering_bit/bottom_right_corner = 1 0:5/0/terrains_peering_bit/bottom_side = 1 0:5/0/terrains_peering_bit/left_side = 1 0:5/0/terrains_peering_bit/top_left_corner = 1 0:5/0/terrains_peering_bit/top_side = 1 0:5/1 = 1 0:5/1/flip_h = true 0:5/1/terrain_set = 0 0:5/1/terrain = 1 0:5/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/1/physics_layer_0/angular_velocity = 0.0 0:5/1/terrains_peering_bit/right_side = 1 0:5/1/terrains_peering_bit/bottom_side = 1 0:5/1/terrains_peering_bit/bottom_left_corner = 1 0:5/1/terrains_peering_bit/left_side = 1 0:5/1/terrains_peering_bit/top_side = 1 0:5/1/terrains_peering_bit/top_right_corner = 1 1:5/next_alternative_id = 4 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 1 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/terrains_peering_bit/bottom_side = 1 1:5/1 = 1 1:5/1/flip_v = true 1:5/1/terrain_set = 0 1:5/1/terrain = 1 1:5/1/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/1/physics_layer_0/angular_velocity = 0.0 1:5/1/terrains_peering_bit/top_side = 1 1:5/2 = 2 1:5/2/transpose = true 1:5/2/terrain_set = 0 1:5/2/terrain = 1 1:5/2/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/2/physics_layer_0/angular_velocity = 0.0 1:5/2/terrains_peering_bit/right_side = 1 1:5/3 = 3 1:5/3/flip_h = true 1:5/3/transpose = true 1:5/3/terrain_set = 0 1:5/3/terrain = 1 1:5/3/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/3/physics_layer_0/angular_velocity = 0.0 1:5/3/terrains_peering_bit/left_side = 1 0:6/next_alternative_id = 8 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/terrain = 1 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/terrains_peering_bit/right_side = 1 0:6/0/terrains_peering_bit/bottom_side = 1 0:6/0/terrains_peering_bit/bottom_left_corner = 1 0:6/0/terrains_peering_bit/left_side = 1 0:6/1 = 1 0:6/1/flip_h = true 0:6/1/terrain_set = 0 0:6/1/terrain = 1 0:6/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/1/physics_layer_0/angular_velocity = 0.0 0:6/1/terrains_peering_bit/right_side = 1 0:6/1/terrains_peering_bit/bottom_right_corner = 1 0:6/1/terrains_peering_bit/bottom_side = 1 0:6/1/terrains_peering_bit/left_side = 1 0:6/2 = 2 0:6/2/flip_v = true 0:6/2/terrain_set = 0 0:6/2/terrain = 1 0:6/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/2/physics_layer_0/angular_velocity = 0.0 0:6/2/terrains_peering_bit/right_side = 1 0:6/2/terrains_peering_bit/left_side = 1 0:6/2/terrains_peering_bit/top_left_corner = 1 0:6/2/terrains_peering_bit/top_side = 1 0:6/3 = 3 0:6/3/flip_h = true 0:6/3/flip_v = true 0:6/3/terrain_set = 0 0:6/3/terrain = 1 0:6/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/3/physics_layer_0/angular_velocity = 0.0 0:6/3/terrains_peering_bit/right_side = 1 0:6/3/terrains_peering_bit/left_side = 1 0:6/3/terrains_peering_bit/top_side = 1 0:6/3/terrains_peering_bit/top_right_corner = 1 0:6/4 = 4 0:6/4/transpose = true 0:6/4/terrain_set = 0 0:6/4/terrain = 1 0:6/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/4/physics_layer_0/angular_velocity = 0.0 0:6/4/terrains_peering_bit/right_side = 1 0:6/4/terrains_peering_bit/bottom_side = 1 0:6/4/terrains_peering_bit/top_side = 1 0:6/4/terrains_peering_bit/top_right_corner = 1 0:6/5 = 5 0:6/5/flip_h = true 0:6/5/transpose = true 0:6/5/terrain_set = 0 0:6/5/terrain = 1 0:6/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/5/physics_layer_0/angular_velocity = 0.0 0:6/5/terrains_peering_bit/bottom_side = 1 0:6/5/terrains_peering_bit/left_side = 1 0:6/5/terrains_peering_bit/top_left_corner = 1 0:6/5/terrains_peering_bit/top_side = 1 0:6/6 = 6 0:6/6/flip_v = true 0:6/6/transpose = true 0:6/6/terrain_set = 0 0:6/6/terrain = 1 0:6/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/6/physics_layer_0/angular_velocity = 0.0 0:6/6/terrains_peering_bit/right_side = 1 0:6/6/terrains_peering_bit/bottom_right_corner = 1 0:6/6/terrains_peering_bit/bottom_side = 1 0:6/6/terrains_peering_bit/top_side = 1 0:6/7 = 7 0:6/7/flip_h = true 0:6/7/flip_v = true 0:6/7/transpose = true 0:6/7/terrain_set = 0 0:6/7/terrain = 1 0:6/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/7/physics_layer_0/angular_velocity = 0.0 0:6/7/terrains_peering_bit/bottom_side = 1 0:6/7/terrains_peering_bit/bottom_left_corner = 1 0:6/7/terrains_peering_bit/left_side = 1 0:6/7/terrains_peering_bit/top_side = 1 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/terrain = 1 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/terrains_peering_bit/right_side = 1 1:6/0/terrains_peering_bit/bottom_side = 1 1:6/0/terrains_peering_bit/left_side = 1 1:6/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSet" id="TileSet_askv5"] tile_size = Vector2i(20, 20) physics_layer_0/collision_layer = 1 physics_layer_0/physics_material = SubResource("PhysicsMaterial_ynecb") terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Wall" terrain_set_0/terrain_0/color = Color(1, 1, 1, 1) terrain_set_0/terrain_1/name = "floor" terrain_set_0/terrain_1/color = Color(0, 0, 0, 1) sources/0 = SubResource("TileSetAtlasSource_8j0vh") sources/1 = SubResource("TileSetAtlasSource_vssqg") [node name="Walls" type="TileMap" groups=["Wall"]] tile_set = SubResource("TileSet_askv5") format = 2 layer_0/tile_data = PackedInt32Array(393224, 65536, 196608, 327688, 131072, 196608, 262152, 131072, 196608, 196616, 131072, 196608, 131080, 131072, 196608, 65544, 131072, 196608, 8, 131072, 196608, -65528, 131072, 196608, -131064, 131072, 196608, -196600, 131072, 196608, -262136, 131072, 196608, -327672, 131072, 196608, -393208, 131072, 196608, -458744, 65536, 65536, 393223, 131072, 65536, 327687, 65536, 1, 262151, 65536, 1, 196615, 65536, 1, 131079, 65536, 1, 65543, 65536, 1, 7, 65536, 1, -65529, 65536, 1, -131065, 65536, 1, -196601, 65536, 1, -262137, 65536, 1, -327673, 65536, 1, -393209, 65536, 1, -458745, 131072, 0, 393222, 131072, 65536, 327686, 65536, 1, 262150, 65536, 1, 196614, 65536, 1, 131078, 65536, 1, 65542, 65536, 1, 6, 65536, 1, -65530, 65536, 1, -131066, 65536, 1, -196602, 65536, 1, -262138, 65536, 1, -327674, 65536, 1, -393210, 65536, 1, -458746, 131072, 0, 393221, 131072, 65536, 327685, 65536, 1, 262149, 65536, 1, 196613, 65536, 1, 131077, 65536, 1, 65541, 65536, 1, 5, 65536, 1, -65531, 65536, 1, -131067, 65536, 1, -196603, 65536, 1, -262139, 65536, 1, -327675, 65536, 1, -393211, 65536, 1, -458747, 131072, 0, 393220, 131072, 65536, 327684, 65536, 1, 262148, 65536, 1, 196612, 65536, 1, 131076, 65536, 1, 65540, 65536, 1, 4, 65536, 1, -65532, 65536, 1, -131068, 65536, 1, -196604, 65536, 1, -262140, 65536, 1, -327676, 65536, 1, -393212, 65536, 1, -458748, 131072, 0, 393219, 131072, 65536, 327683, 65536, 1, 262147, 65536, 1, 196611, 65536, 1, 131075, 65536, 1, 65539, 65536, 1, 3, 65536, 1, -65533, 65536, 1, -131069, 65536, 1, -196605, 65536, 1, -262141, 65536, 1, -327677, 65536, 1, -393213, 65536, 1, -458749, 131072, 0, 393218, 131072, 65536, 327682, 65536, 1, 262146, 65536, 1, 196610, 65536, 1, 131074, 65536, 1, 65538, 65536, 1, 2, 65536, 1, -65534, 65536, 1, -131070, 65536, 1, -196606, 65536, 1, -262142, 65536, 1, -327678, 65536, 1, -393214, 65536, 1, -458750, 131072, 0, 393217, 131072, 65536, 327681, 65536, 1, 262145, 65536, 1, 196609, 65536, 1, 131073, 65536, 1, 65537, 65536, 1, 1, 65536, 1, -65535, 65536, 1, -131071, 65536, 1, -196607, 65536, 1, -262143, 65536, 1, -327679, 65536, 1, -393215, 65536, 1, -458751, 131072, 0, 393216, 131072, 65536, 327680, 65536, 1, 262144, 65536, 1, 196608, 65536, 1, 131072, 65536, 1, 65536, 65536, 1, 0, 65536, 1, -65536, 65536, 1, -131072, 65536, 1, -196608, 65536, 1, -262144, 65536, 1, -327680, 65536, 1, -393216, 65536, 1, -458752, 131072, 0, 458751, 131072, 65536, 393215, 65536, 1, 327679, 65536, 1, 262143, 65536, 1, 196607, 65536, 1, 131071, 65536, 1, 65535, 65536, 1, -1, 65536, 1, -65537, 65536, 1, -131073, 65536, 1, -196609, 65536, 1, -262145, 65536, 1, -327681, 65536, 1, -393217, 131072, 0, 458750, 131072, 65536, 393214, 65536, 1, 327678, 65536, 1, 262142, 65536, 1, 196606, 65536, 1, 131070, 65536, 1, 65534, 65536, 1, -2, 65536, 1, -65538, 65536, 1, -131074, 65536, 1, -196610, 65536, 1, -262146, 65536, 1, -327682, 65536, 1, -393218, 131072, 0, 458749, 131072, 65536, 393213, 65536, 1, 327677, 65536, 1, 262141, 65536, 1, 196605, 65536, 1, 131069, 65536, 1, 65533, 65536, 1, -3, 65536, 1, -65539, 65536, 1, -131075, 65536, 1, -196611, 65536, 1, -262147, 65536, 1, -327683, 65536, 1, -393219, 131072, 0, 458748, 131072, 65536, 393212, 65536, 1, 327676, 65536, 1, 262140, 65536, 1, 196604, 65536, 1, 131068, 65536, 1, 65532, 65536, 1, -4, 65536, 1, -65540, 65536, 1, -131076, 65536, 1, -196612, 65536, 1, -262148, 65536, 1, -327684, 65536, 1, -393220, 131072, 0, 458747, 131072, 65536, 393211, 65536, 1, 327675, 65536, 1, 262139, 65536, 1, 196603, 65536, 1, 131067, 65536, 1, 65531, 65536, 1, -5, 65536, 1, -65541, 65536, 1, -131077, 65536, 1, -196613, 65536, 1, -262149, 65536, 1, -327685, 65536, 1, -393221, 131072, 0, 458746, 131072, 65536, 393210, 65536, 1, 327674, 65536, 1, 262138, 65536, 1, 196602, 65536, 1, 131066, 65536, 1, 65530, 65536, 1, -6, 65536, 1, -65542, 65536, 1, -131078, 65536, 1, -196614, 65536, 1, -262150, 65536, 1, -327686, 65536, 1, -393222, 131072, 0, 458745, 131072, 65536, 393209, 65536, 1, 327673, 65536, 1, 262137, 65536, 1, 196601, 65536, 1, 131065, 65536, 1, 65529, 65536, 1, -7, 65536, 1, -65543, 65536, 1, -131079, 65536, 1, -196615, 65536, 1, -262151, 65536, 1, -327687, 65536, 1, -393223, 131072, 0, 458744, 131072, 65536, 393208, 65536, 1, 327672, 65536, 1, 262136, 65536, 1, 196600, 65536, 1, 131064, 65536, 1, 65528, 65536, 1, -8, 65536, 1, -65544, 65536, 1, -131080, 65536, 1, -196616, 65536, 1, -262152, 65536, 1, -327688, 65536, 1, -393224, 131072, 0, 458743, 65536, 131072, 393207, 131072, 131072, 327671, 131072, 131072, 262135, 131072, 131072, 196599, 131072, 131072, 131063, 131072, 131072, 65527, 131072, 131072, -9, 131072, 131072, -65545, 131072, 131072, -131081, 131072, 131072, -196617, 131072, 131072, -262153, 131072, 131072, -327689, 131072, 131072, -393225, 65536, 0)