using Godot; using System; public partial class Entrance : StaticBody2D { // even more basic than the exit, this just makes sure the player is in the starting location when swapping between levels public override void _Ready() { GetNode("/root/OutofBody/Chloek").GlobalPosition = Position; // looks funny when this is gone, but this just makes sure that between levels the player's sprite is teleported with the actual player GetNode("/root/OutofBody/Chloek").spriteMovement = Position; } }