14 lines
524 B
C#
14 lines
524 B
C#
using Godot;
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using System;
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public partial class Entrance : StaticBody2D
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{
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// even more basic than the exit, this just makes sure the player is in the starting location when swapping between levels
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public override void _Ready()
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{
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GetNode<StaticBody2D>("/root/OutofBody/Chloek").GlobalPosition = Position;
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// looks funny when this is gone, but this just makes sure that between levels the player's sprite is teleported with the actual player
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GetNode<Chloek>("/root/OutofBody/Chloek").spriteMovement = Position;
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}
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}
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