15 lines
397 B
C#
15 lines
397 B
C#
using Godot;
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using System;
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public partial class Exit : StaticBody2D
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{
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// no variable, no nothing, just detects the player and tells the game that it should increment the level counter
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private void _on_exit_area_area_entered(Area2D area)
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{
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if (area.IsInGroup("Player")) //if player is in exit
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{
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GetNode<OoB>("/root/OutofBody").Level = GetNode<OoB>("/root/OutofBody").Level + 1;
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}
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}
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}
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