From d6c102d9db2a2f3dc9d1da96d87e306129237a8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?= Date: Thu, 16 Nov 2023 21:21:40 -0600 Subject: [PATCH] correctly check if the scene node is enabled in client_is_rendered_on_mon --- client.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/client.h b/client.h index 0fdd774..a5bec71 100644 --- a/client.h +++ b/client.h @@ -241,7 +241,8 @@ client_is_rendered_on_mon(Client *c, Monitor *m) * but rather actual displaying of the pixels. * Usually VISIBLEON suffices and is also faster. */ struct wlr_surface_output *s; - if (!c->scene->node.enabled) + int unused_lx, unused_ly; + if (!wlr_scene_node_coords(&c->scene->node, &unused_lx, &unused_ly)) return 0; wl_list_for_each(s, &client_surface(c)->current_outputs, link) if (s->output == m->wlr_output)