implemented aspect ratio support of windows
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7ece30ebc0
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2ddc78720a
44
client.c
44
client.c
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@ -9,6 +9,13 @@
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/* static */
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static void
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closestpt(float *rx, float *ry, float x, float y, float grad) {
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float u = (x * grad + y) / (grad * grad + 1);
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*rx = u * grad;
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*ry = u;
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}
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static void
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detachstack(Client *c) {
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Client **tc;
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@ -184,15 +191,12 @@ manage(Window w, XWindowAttributes *wa) {
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void
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resize(Client *c, Bool sizehints) {
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float dx, dy, min, max, actual;
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XWindowChanges wc;
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if(c->w <= 0 || c->h <= 0)
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return;
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if(sizehints) {
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if(c->incw)
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c->w -= (c->w - c->basew) % c->incw;
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if(c->inch)
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c->h -= (c->h - c->baseh) % c->inch;
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if(c->minw && c->w < c->minw)
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c->w = c->minw;
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if(c->minh && c->h < c->minh)
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@ -201,6 +205,30 @@ resize(Client *c, Bool sizehints) {
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c->w = c->maxw;
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if(c->maxh && c->h > c->maxh)
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c->h = c->maxh;
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/* inspired by algorithm from fluxbox */
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if(c->minay > 0 && c->maxay && (c->h - c->baseh) > 0) {
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dx = (float)(c->w - c->basew);
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dy = (float)(c->h - c->baseh);
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min = (float)(c->minax) / (float)(c->minay);
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max = (float)(c->maxax) / (float)(c->maxay);
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actual = dx / dy;
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if(max > 0 && min > 0 && actual > 0) {
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if(actual < min) {
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closestpt(&dx, &dy, dx, dy, min);
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c->w = (int)dx + c->basew;
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c->h = (int)dy + c->baseh;
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}
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else if(actual > max) {
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closestpt(&dx, &dy, dx, dy, max);
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c->w = (int)dx + c->basew;
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c->h = (int)dy + c->baseh;
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}
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}
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}
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if(c->incw)
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c->w -= (c->w - c->basew) % c->incw;
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if(c->inch)
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c->h -= (c->h - c->baseh) % c->inch;
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}
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if(c->w == sw && c->h == sh)
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c->border = 0;
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@ -257,6 +285,14 @@ updatesizehints(Client *c) {
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}
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else
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c->minw = c->minh = 0;
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if(c->flags & PAspect) {
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c->minax = size.min_aspect.x;
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c->minay = size.min_aspect.y;
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c->maxax = size.max_aspect.x;
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c->maxay = size.max_aspect.y;
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}
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else
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c->minax = c->minay = c->maxax = c->maxay = 0;
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c->isfixed = (c->maxw && c->minw && c->maxh && c->minh &&
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c->maxw == c->minw && c->maxh == c->minh);
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}
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