const { Events, Collection } = require('discord.js'); module.exports = { name: Events.InteractionCreate, async execute(interaction) { if (!interaction.isChatInputCommand()) return; const { cooldowns } = interaction.client; const command = interaction.client.commands.get(interaction.commandName); if (!command) { console.error(`ERR: Command "${interaction.commandName}" not found`); return; } if (!cooldowns.has(command.data.name)) { cooldowns.set(command.data.name, new Collection()); } const now = Date.now(); const timestamps = cooldowns.get(command.data.name); const defaultCooldownDuration = 5; const cooldownAmount = (command.cooldown ?? defaultCooldownDuration) * 1000; if (timestamps.has(interaction.user.id)) { const expirationTime = timestamps.get(interaction.user.id) + cooldownAmount; if (now < expirationTime) { const expiredTimestamp = Math.round(expirationTime / 1000); return interaction.reply({ content: `Please wait for before using \`${command.data.name}\` again.`, ephemeral: true }); } } timestamps.set(interaction.user.id, now); setTimeout(() => timestamps.delete(interaction.user.id), cooldownAmount); try { await command.execute(interaction); } catch (error) { console.error(error); if (interaction.replied || interaction.deferred) { await interaction.followUp({ content: `ERROR!`, ephemeral: true}); } else { await interaction.reply({ content: `ERROR!`, ephemeral: true}); } } }, }