Implement rectangular mouse selection.
Thanks Alexander Sedov <alex0player@gmail.com>!
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e5295629cd
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12
config.def.h
12
config.def.h
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@ -305,3 +305,15 @@ static Key key[] = {
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{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
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};
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/*
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* Selection types' masks.
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* Use the same masks as usual.
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* Button1Mask is always unset, to make masks match between ButtonPress.
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* ButtonRelease and MotionNotify.
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* If no match is found, regular selection is used.
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*/
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static uint selmasks[] = {
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[SEL_RECTANGULAR] = Mod1Mask,
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};
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52
st.c
52
st.c
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@ -137,6 +137,11 @@ enum window_state {
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WIN_FOCUSED = 4
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};
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enum selection_type {
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SEL_REGULAR = 1,
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SEL_RECTANGULAR = 2
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};
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/* bit macro */
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#undef B0
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enum { B0=1, B1=2, B2=4, B3=8, B4=16, B5=32, B6=64, B7=128 };
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@ -234,6 +239,7 @@ typedef struct {
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/* TODO: use better name for vars... */
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typedef struct {
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int mode;
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int type;
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int bx, by;
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int ex, ey;
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struct {
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@ -651,10 +657,23 @@ selected(int x, int y) {
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|| (y == sel.e.y && x <= sel.e.x))
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|| (y == sel.b.y && x >= sel.b.x
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&& (x <= sel.e.x || sel.b.y != sel.e.y));
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switch(sel.type) {
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case SEL_REGULAR:
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return ((sel.b.y < y && y < sel.e.y)
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|| (y == sel.e.y && x <= sel.e.x))
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|| (y == sel.b.y && x >= sel.b.x
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&& (x <= sel.e.x || sel.b.y != sel.e.y));
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case SEL_RECTANGULAR:
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return ((sel.b.y <= y && y <= sel.e.y)
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&& (sel.b.x <= x && x <= sel.e.x));
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};
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}
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void
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getbuttoninfo(XEvent *e) {
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int type;
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uint state = e->xbutton.state &~Button1Mask;
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sel.alt = IS_SET(MODE_ALTSCREEN);
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sel.ex = x2col(e->xbutton.x);
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@ -664,6 +683,14 @@ getbuttoninfo(XEvent *e) {
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sel.b.y = MIN(sel.by, sel.ey);
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sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx;
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sel.e.y = MAX(sel.by, sel.ey);
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sel.type = SEL_REGULAR;
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for(type = 1; type < LEN(selmasks); ++type) {
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if(match(selmasks[type], state)) {
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sel.type = type;
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break;
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}
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}
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}
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void
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@ -724,6 +751,7 @@ bpress(XEvent *e) {
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draw();
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}
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sel.mode = 1;
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sel.type = SEL_REGULAR;
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sel.ex = sel.bx = x2col(e->xbutton.x);
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sel.ey = sel.by = y2row(e->xbutton.y);
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} else if(e->xbutton.button == Button4) {
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@ -746,7 +774,8 @@ selcopy(void) {
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ptr = str = xmalloc(bufsize);
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/* append every set & selected glyph to the selection */
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for(y = 0; y < term.row; y++) {
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for(y = sel.b.y; y < sel.e.y + 1; y++) {
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is_selected = 0;
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gp = &term.line[y][0];
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last = gp + term.col;
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@ -754,8 +783,11 @@ selcopy(void) {
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/* nothing */;
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for(x = 0; gp <= last; x++, ++gp) {
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if(!(is_selected = selected(x, y)))
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if(!selected(x, y)) {
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continue;
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} else {
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is_selected = 1;
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}
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p = (gp->state & GLYPH_SET) ? gp->c : " ";
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size = utf8size(p);
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@ -907,7 +939,7 @@ brelease(XEvent *e) {
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void
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bmotion(XEvent *e) {
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int starty, endy, oldey, oldex;
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int oldey, oldex;
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if(IS_SET(MODE_MOUSE)) {
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mousereport(e);
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@ -922,9 +954,7 @@ bmotion(XEvent *e) {
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getbuttoninfo(e);
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if(oldey != sel.ey || oldex != sel.ex) {
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starty = MIN(oldey, sel.ey);
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endy = MAX(oldey, sel.ey);
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tsetdirt(starty, endy);
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tsetdirt(sel.b.y, sel.e.y);
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}
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}
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@ -1216,6 +1246,8 @@ selscroll(int orig, int n) {
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sel.bx = -1;
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return;
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}
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switch(sel.type) {
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case SEL_REGULAR:
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if(sel.by < term.top) {
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sel.by = term.top;
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sel.bx = 0;
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@ -1224,6 +1256,14 @@ selscroll(int orig, int n) {
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sel.ey = term.bot;
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sel.ex = term.col;
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}
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break;
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case SEL_RECTANGULAR:
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if(sel.by < term.top)
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sel.by = term.top;
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if(sel.ey > term.bot)
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sel.ey = term.bot;
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break;
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};
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sel.b.y = sel.by, sel.b.x = sel.bx;
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sel.e.y = sel.ey, sel.e.x = sel.ex;
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}
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