mouse shortcuts: don't hardcode selpaste
Because selpaste is activated on release, a release flag was added to mouse shortcuts which controls whether activation is on press/release, and selpaste binding to button2 was moved to config.h . button1 remains the only hardcoded mouse button - for selection + copy.
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@ -162,7 +162,8 @@ static uint forcemousemod = ShiftMask;
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* Beware that overloading Button1 will disable the selection.
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*/
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static MouseShortcut mshortcuts[] = {
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/* mask button function argument */
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/* mask button function argument release */
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{ XK_ANY_MOD, Button2, selpaste, {.i = 0}, 1 },
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{ XK_ANY_MOD, Button4, ttysend, {.s = "\031"} },
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{ XK_ANY_MOD, Button5, ttysend, {.s = "\005"} },
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};
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35
x.c
35
x.c
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@ -33,6 +33,7 @@ typedef struct {
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uint button;
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void (*func)(const Arg *);
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const Arg arg;
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uint release;
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} MouseShortcut;
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typedef struct {
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@ -165,6 +166,7 @@ static void kpress(XEvent *);
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static void cmessage(XEvent *);
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static void resize(XEvent *);
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static void focus(XEvent *);
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static int mouseaction(XEvent *, uint);
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static void brelease(XEvent *);
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static void bpress(XEvent *);
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static void bmotion(XEvent *);
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@ -416,11 +418,27 @@ mousereport(XEvent *e)
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ttywrite(buf, len, 0);
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}
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int
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mouseaction(XEvent *e, uint release)
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{
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MouseShortcut *ms;
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for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
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if (ms->release == release &&
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ms->button == e->xbutton.button &&
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match(ms->mod, e->xbutton.state & ~forcemousemod)) {
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ms->func(&(ms->arg));
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return 1;
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}
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}
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return 0;
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}
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void
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bpress(XEvent *e)
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{
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struct timespec now;
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MouseShortcut *ms;
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int snap;
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if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
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@ -428,13 +446,8 @@ bpress(XEvent *e)
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return;
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}
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for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
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if (e->xbutton.button == ms->button &&
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match(ms->mod, e->xbutton.state & ~forcemousemod)) {
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ms->func(&(ms->arg));
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return;
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}
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}
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if (mouseaction(e, 0))
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return;
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if (e->xbutton.button == Button1) {
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/*
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@ -655,9 +668,9 @@ brelease(XEvent *e)
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return;
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}
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if (e->xbutton.button == Button2)
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selpaste(NULL);
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else if (e->xbutton.button == Button1)
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if (mouseaction(e, 1))
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return;
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if (e->xbutton.button == Button1)
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mousesel(e, 1);
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}
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